It's my again with my RTS demo.
After I have implemented the new formula for calculating distance (I do not do anymore the Sqrt) I have won a lot in performance but I have now another problem.
I have a model with 600 polys. It is an animated one; a Rifleman. Because the TVA plugin does not work I first exported the model to .X format then from my code I made the TVA (TVMesh.SaveTVA).
In my map I have up to 300 soldiers + the landscape, and the FPS is real low (~50 on my pc and 15-20 from others). I want to add more things like explosions and sounds and other meshes but right now I have to find a way to optimize the application.
If I render only the landscape I have up to 500 FPS
