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Topic: AI and TV3D (Read 460 times)
likedonuts
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AI and TV3D
«
on:
August 14, 2008, 02:04:42 AM »
I recently read "Programming Game AI by Example" by Mat Buckland, and found his way of implementing AI and messaging very interesting. Right now, i'm in the process of rewriting my projet to be more or less totally AI based to try this concept fully. It turns out that virtually all of my old game logic goes in the can, as does the entire structure of the application (i don't mind though, it was pretty messed up anyway).
So, I'm curious if anyone else has walked this path and can provide some useful input on how to efficiently commbine AI with TV3D in a game design, and perhaps hint on some celver design ideas.
Thanks,
Mike
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EagleEye
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Re: AI and TV3D
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Reply #1 on:
August 14, 2008, 02:41:26 PM »
To be honest, your AI should be 100% independent of your mesh handling and rendering code.
Your app code should get messages from the AI and react appropriately... but even if the rendering engine doesn't react at all, the AI should go on unhindered. It's really all about setting up the proper messages from the AI, and having your mesh/world handling code react appropriately to it.
What you're trying to accomplish is a system where you can take your AI code and use it in whatever rendering engine you desire, be it TV, Torque, Ogre, or whatever... regardless of if it's displayed in the game via the rendering engine, the AI will press on.
They are separate and distinct entities.
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