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Subject |
Started by |
Last post  |
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Design Considerations for 3D “Tile” Maps
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brimstone
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Yesterday at 05:04:18 PM
by brimstone
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.NET Threading Performance in a Render Loop
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Zaknafein
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Yesterday at 12:18:20 PM
by WEst
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Lockless queue implementation
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Raine
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July 23, 2008, 03:43:47 PM
by Raine
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Performance in RTS
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Raul
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July 22, 2008, 01:51:30 PM
by Lenn
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Dual-Paraboloïd Maps
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Zaknafein
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July 20, 2008, 10:13:19 AM
by jviper
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Scan for enemy in RTS ?
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Raul
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July 18, 2008, 12:25:04 PM
by GD
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a different approach to AI waypoints
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Dragoon
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July 14, 2008, 06:27:42 PM
by Dragoon
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Shadowmapping...
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serial
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July 14, 2008, 01:32:07 AM
by Shadowsong
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Infinity
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Celledor
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June 30, 2008, 10:59:31 AM
by Lenn
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TV ENUMS in a PropertyGrid
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serial
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June 13, 2008, 09:42:10 AM
by jviper
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Petaflop barrier broken.
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AriusEso
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June 12, 2008, 09:32:36 AM
by Lenn
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Get Real
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serial
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June 11, 2008, 05:25:29 AM
by micmanos
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Decision about GUI for AI application
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Mithrandir
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June 01, 2008, 09:27:00 PM
by RuntimeError101
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Math
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petroz
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May 15, 2008, 09:31:55 AM
by analysis_junky
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Improved Alpha-Tested Magnification
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Raine
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May 14, 2008, 12:20:43 AM
by petroz
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Best method for great particle effects?
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analysis_junky
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May 13, 2008, 07:48:25 AM
by petroz
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