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Subject Started by Last post
Landscape chunk size... Dimple Last post October 29, 2014, 06:53:12 PM
by Dimple
Can we build A 3D Scriptable Engine Based on TrueVision3D Revonex Last post August 18, 2012, 01:34:28 AM
by SSL
Multithreading and VB 2010: help! asia Last post May 09, 2012, 05:53:17 PM
by Dimple
Multiple textures for models? tanoshimi Last post April 09, 2012, 06:34:42 AM
by tanoshimi
Using physics only for events diogomartins Last post September 04, 2010, 08:41:00 PM
by diogomartins
Unlimited Detail Shadowsong Last post May 21, 2010, 07:05:01 AM
by nicolas
DirectX 11 compatibility? with new and older versions? radar Last post April 27, 2010, 12:22:46 PM
by radar
3ds keyframe animation Adam grist Last post April 06, 2010, 04:48:09 AM
by Adam grist
Model, rigging animation in x files Dimple Last post February 04, 2010, 03:18:34 PM
by Dimple
Gear Box: the point of view of the wheels asia Last post January 27, 2010, 10:42:14 AM
by asia
Fast Circles uncasid Last post January 27, 2010, 02:54:23 AM
by asia
Deferred Rendering [tutorial] « 1 2 3 » AriusEso Last post January 14, 2010, 03:36:25 PM
by AriusEso
Non TV Related physics question rootsage Last post December 13, 2009, 06:40:25 PM
by Waterman
[rezolved] Arkanoid clone problem Raul Last post November 08, 2009, 09:58:27 AM
by sinisa1982
Smooth 2D moving Raul Last post October 16, 2009, 05:47:17 AM
by Raul
Powering the vehicle novas Last post October 09, 2009, 11:18:13 AM
by novas
Biggest (or deadliest) development challenge you've had? micmanos Last post October 06, 2009, 12:18:04 PM
by Lenn
Logarithmic Z-Buffer Zaknafein Last post August 20, 2009, 01:30:38 PM
by Zaknafein
What benefit (if any) to second life's prim as opposed to just meshes? frumbert Last post August 17, 2009, 09:09:48 PM
by Zaknafein
Adding new dimensions to gameplay... LITTERALLY Hypnotron Last post August 10, 2009, 04:17:09 PM
by rootsage
Create arc ac3ju Last post August 10, 2009, 07:50:48 AM
by ac3ju
DLL Question Raul Last post July 08, 2009, 04:49:01 PM
by AriusEso
.NET Threading Performance in a Render Loop Zaknafein Last post May 16, 2009, 02:19:57 AM
by ZaPPZion
Stardock's Wardell: Hardcore PC Games Still Viable Hypnotron Last post March 24, 2009, 07:55:59 AM
by Hypnotron
questions on getting scale right in a very large world liolixli Last post March 13, 2009, 06:04:17 PM
by Enzi
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