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Author Topic: .obj to .tvm bug?  (Read 567 times)
Toaster
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« on: March 28, 2008, 08:59:47 AM »

Hi everyone I have a bug with the .obj to .tvm converter. I cant really describe it so I will post images to show you.

This model is exported straight from maya.
http://willhostforfood.com/files/5135459/test.jpg

This model is exported from maya 2008 to .obj and then converted to .tvm with the TV converter. Tongue
http://willhostforfood.com/files/4857082/test2.jpg

I circled the texture errors. Maybe its not a problem with the TV converter but whatever the case may be I am sure when the maya 2008 exporter is released I wont have to worry about this anymore. Tongue Just thought I would point it out as a possible bug.

-Toaster
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JukkaKevät
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Posts: 182


« Reply #1 on: March 28, 2008, 09:36:06 AM »

.obj is not a very stable format when it comes to multi-material objects. Flipped faces, weird normals and material number shifts are to be expected.

Try checking if there is any weird faces or clockwise texture coordinates at the erroneous positions.
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Toaster
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Posts: 147


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« Reply #2 on: March 28, 2008, 10:43:06 AM »

hmm yeah there probably is but I am not going to change the model. Thanks for the help. Smiley

-Toaster
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