Not unless you're letting 3dsMax auto-generate the UV coordinates each time you render, in which case it could generate different UV coordinates each time. ( It shouldn't, I know, but I've seen it and it does sometimes do this. ) If you only generate the UV coordinates once and then leave them be for all subsequent lightmap renders, the same mesh will be fine.
sybixsus, thank you for your reply.
One more clarification, when you say that 3dsMax auto generates the UV coords you mean the modifier that is applied to all objects after a render-to-texture is complete? That's how I'm doing it at the moment. How do I manually generate the UV coords?
Best regards,