Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: 3dsmax integration  (Read 2560 times)
twintower
Community Member
*
Posts: 8


« on: September 07, 2007, 09:01:45 AM »

Hello,
I copied the 2 .dle physics + skin in my plugins 3dsmax directory and launch 3dsmax after that.
3dsmax displays that it can not load the two dle.
My 3dsmax version is 8 SP3, and of course I took the .dle that are in the 8 version of plugin in the TV3D 6.5 package.

Just to go further, I rename the .dle in .dll, used "dependency walker" and it shows me that geom.dll, and 3 others dlls are missing. But these dlls are located just under the 3dsmax root directory.
What's wrong ?

Thanks by advance,

Twin
Logged
Satanka_Patka
Community Member
*
Posts: 94


« Reply #1 on: September 08, 2007, 12:21:03 AM »

Hello


I resolved the plugin problem temporary.

I copied the dle files into 3dsmax7 directory and modified plugin.ini.

I added the following row into ini.

For example

TV3D Exporter=d:\3dsmax7


So when the max will start, it will search plugins in 3dsmax7 directory and the dle modul will find the necessary dll files  Grin


I hope it will help temporary until the developer guys fix the problem.




Logged
twintower
Community Member
*
Posts: 8


« Reply #2 on: September 08, 2007, 12:43:00 PM »

Ok,

it works now. I copied the TVD65.dll + d9dx9_29.dll in the Max directory,
I think the solution provided by Satanka_Patka is good too.

But the animation of my player is wrong : I have only 1 second instead of 4s, and the movement is not the good one.
I tested alls the combinations of the export dialog box (TVM, TVA, Dx), same result.

Enclosed the Max file without texture (too big).

Twin


Logged
Satanka_Patka
Community Member
*
Posts: 94


« Reply #3 on: September 09, 2007, 02:31:22 AM »

Hmmm

I can't try your model, because there is missing dll files

I don't know the animation export works right, because I just have a static model for example houses tree etc..


Logged
twintower
Community Member
*
Posts: 8


« Reply #4 on: September 09, 2007, 04:16:53 AM »


My  3dsmax version is the 8 + spack 3.
May be that's why you cannot load my file.
Thanks to have try.
Logged
Satanka_Patka
Community Member
*
Posts: 94


« Reply #5 on: September 09, 2007, 10:42:37 AM »

So

Yes, really I tried with Max7, but I have Max8 and I will try it.

If I would have any free time,  Grin You know I'm married  Grin

Logged
likedonuts
Customers
Community Member
*****
Posts: 246

Diesel connoisseur


« Reply #6 on: September 10, 2007, 01:46:14 AM »

But the animation of my player is wrong : I have only 1 second instead of 4s, and the movement is not the good one.

You have set a custom speed for your animation, 16 FPS. Either change that to the default of 30 in Time Confiuration | Frame rate and rescale the tming, or change the FPS in the TVA exporter to 16.

For some reason my Modelview don't work after the last update, so i was not able to test it.

Hope this helps.

/Mike
Logged

information is not wisdom, wisdom is not knowledge, knowledge is not truth, truth is not beauty, beauty is not love, love is not music, music is the best - Frank Zappa
SylvainTV
Administrator
Community Member
*****
Posts: 4479


WWW
« Reply #7 on: September 10, 2007, 06:56:19 AM »

What is wrong with the Modelview ?

Maybe some dlls are missing from the folder ?
Logged

Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
twintower
Community Member
*
Posts: 8


« Reply #8 on: September 11, 2007, 06:21:27 AM »

Yes, at least the MTV3D65.dll was missing in the modelview folder if I remember well what I did.

Twin

Logged
likedonuts
Customers
Community Member
*****
Posts: 246

Diesel connoisseur


« Reply #9 on: September 11, 2007, 07:46:41 AM »

Yes, at least the MTV3D65.dll was missing in the modelview folder if I remember well what I did.

Twin

Yes, that was it, thanks!

/Mike
Logged

information is not wisdom, wisdom is not knowledge, knowledge is not truth, truth is not beauty, beauty is not love, love is not music, music is the best - Frank Zappa
twintower
Community Member
*
Posts: 8


« Reply #10 on: September 11, 2007, 03:24:23 PM »

I tried to set the custom speed consistent between TV3D and 3dsmax but it's still not working.
Fortunately, I succeed to merge several DirectX files together. I explain the way I proceed.
The single export of one animation (biped) is working form 3dsmax to directx format.
But each time I tried to export from 3dsmax to .X format a biped with several animations in the same file, the result was wrong : the first animation was Ok, but the following animation   were wrong (beginning too early or finishing too late).
So, I exported several single animation to each .x file like this with PandaX exporter (corresponding to the 3dsmax8)
- 3dsmax run animation => .x run
- 3dsmax die animation => .x die
- 3dsmax jump animation => .x jump and so on....

After that, I used the Microsoft Mview utility vers 1.0 (.x file viewer) to add a single animation from the first .x file, save, and add the following animation, save, etc...

And it works well ! I've got now all my animations of a my player in a single DirectX file !
Hope it can help someone.

Twin
Logged
cristims
Community Member
*
Posts: 116


« Reply #11 on: September 16, 2007, 06:48:14 AM »

I have a problem with 3ds max 9, 32 bit and the plugins.

I copy the dle files and the dll inside max's plugins directory.
But when max starts I get an error like this:

DLL <C:\Program Files\Autodesk\3ds Max9\PlugIns\TV3DPhysExport.dle> failed to initialize.
Error code: 126 - The specified module could not be found

DLL <C:\Program Files\Autodesk\3ds Max9\PlugIns\TV3DSkinExport.dle> failed to initialize.
Error code: 126 - The specified module could not be found

Can you please help me?

I use the plugins from the 3ds max9  plugins directory from the pre-release install.
Logged
WEst
Community Member
*
Posts: 813

Daniel Martinek


WWW
« Reply #12 on: September 16, 2007, 06:49:53 AM »

According to the install_guide.pdf that comes with the plugins you have to but a copy of the TV3D65.dll (from TV3D SDK 6.5\sdk\cppdll) to your 3DsMax\Plugins directory, but if that not works put it to the main directory of Max or Windows\System32, that should do the trick.
Logged

Greetings

Daniel Martinek
Lead Programmer
Roaming Nova Studios
cristims
Community Member
*
Posts: 116


« Reply #13 on: September 16, 2007, 06:58:22 AM »

Thank you, it works now that I've placed the dll in the max root.

Why my posts are placed with a 7 day delay? I know I leave in the past (Romania), but this is hilarious Cheesy
Logged
darqSHADOW
Administrator
Community Member
*****
Posts: 2734


« Reply #14 on: September 20, 2007, 07:56:37 PM »

I have updated the plugin install guide and setup to fix this issue, thank you all.  These new setups will be available this weekend on the website.

And hm, I'll check the date/time -- strange.

John
Logged

TrueVision3D Project Manager
The fast and simple way of 3D development.
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks