The Torque Constructor has been made available for free, which is very nice. This tutorial covers how to get a map properly exported into TV3D.
IMPORTANT: The max23ds tool currently doesn't support materials/textures, which means you have to texture your stuff in an external modelling program. Apparently there are plans for a version with textures, we just have to wait.
Also note that
PCopy requires the .net 3.5 framework.Tools needed:- Torque Constructor:
http://www.garagegames.com/pg/demo.php?id=88- map23ds:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5909- pcopy:
http://www.omnicrash.be/private/PCopy.exe- TV3D Model Converter: Included in the TV3D 6.5 SDK, in Program Files\TV3D SDK 6.5\tools\modelconverter
Instructions:1. Install Torque Constructor (obviously).
First, we are gonna make sure that all the necessary tools are in the right folders:
2. Navigate to its install directory (default is Program Files\Torque\Constructor\)
3. Copy PCopy.exe in that map.
4. Now copy these files from the TV3D Model Converter: Converter.exe, TV3D65.dll.
5. And finally copy the map23ds.exe file also in the same folder.
Now you need to configure Torque Constructor:
6. Open Torque Constructor.
7. Go to menu File > Export > Edit Export Configurations...
8. Click the Add button.
9. In the Configuration Name field enter 'TrueVision3D TVM'.
10. Choose Command 'Convert To Map' and click the Add button.
11. Choose Command 'Execute' and enter in the Command field 'pcopy' and in the Args field '"$(MapFullPath)" "$(OutputPath)/$(MapFileName)"' (with the double brackets) and click the Add button.
12. Choose Command 'Copy Textures' and make sure the Directory field is set to $(OutputPath) and again, click the Add button.
13. Choose Command 'Execute' and enter in the Command field 'map23ds' and in the Args field '"$(OutputPath)/$(MapFileName)"' and click the Add button.
14. Choose Command 'Delete File' and enter in the File field '$(OutputPath)/$(MapFileName)' and click the Add button.
15. Choose Command 'Execute' and enter in the Command field 'converter' and in the Args field '"$(OutputPath)/$(MapFileNameNoExt).3ds" "$(OutputPath)/$(MapFileNameNoExt).tvm" 1 1' and click the Add button.
16. Finally, choose Command 'Delete File' and enter in the File field '$(OutputPath)/$(MapFileNameNoExt).3ds' and click the Add button.
Your screen should now look exactly like this:

17. Now click the OK button, and close the Export Configurations window.
Now you should be able to export to TVM by choosing menu File > Export > TrueVision3D TVM!
Since there are no textures yet, you might want to use an external modelling program to add textures to your meshes. To do this, export to 3ds and when finished convert to TVM manually with the options 'Group by material' and 'Use DX rotation' both checked.
To add another profile to
convert to 3ds, simple follow the guide, but
exclude steps 15 and 16.
Enjoy!
