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Author Topic: Steam? Steamworks?  (Read 2206 times)
trileletri
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« on: March 29, 2010, 09:03:35 PM »

Hi everyone!

I'm new with steam concept, what do I need to implement steam into my tv3d project? How it works? Do i need to change my code? Can I sell games with it?
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Lenn
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+/-


« Reply #1 on: March 30, 2010, 05:47:29 AM »

Try this?

http://www.steampowered.com/steamworks/FAQ.php

http://www.steampowered.com/steamworks/

http://www.valvesoftware.com/business/
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TV3D 6.5 Community Docs - Read, use and please contribute!
Raul
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I like games.


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« Reply #2 on: March 30, 2010, 01:14:22 PM »

Good Luck in receiving an email from them Cheesy
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jviper
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Discipline in training


« Reply #3 on: March 30, 2010, 03:26:33 PM »

TV3D integration? I don't know about that. Looks like Steam is a completely different package than TV3D. Integerate what, models?
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JAbstract.....Don't just imagine, make it happen!
trileletri
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Posts: 34


« Reply #4 on: March 30, 2010, 03:46:13 PM »

their networking, support, distribution, update, record keeping information....

has anyone used along tv3d? can it be used at all with it? did anyone ever used it with tv3d?
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sciophyte
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« Reply #5 on: March 30, 2010, 04:03:21 PM »

I don't see why it couldn't be used with anything, it is completely independant, just a seperate api, their overlay i would guess is just some dx hack, by their faq it sounds trivial.
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sybixsus
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« Reply #6 on: April 05, 2010, 06:20:07 PM »

Sciophyte and JViper are correct. It's completely independent of TV3D. There is no overlap* whatsoever. The Steamworks API is C/C++ so your language of choice will need to be able to interract with that in some fashion, but I'm not aware of any languages which are compatible with TV3D and do not support some kind of C/C++ DLL integration, so it should not be a problem.

*Pun not intended.
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