Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: [SOLVED] need help on toaster's treegen  (Read 949 times)
jerome2kph
Community Member
*
Posts: 58


« on: February 22, 2010, 11:51:27 PM »

I got some weird output here...





anyway, here's my material and mesh settings...

mat_trees = mats.CreateLightMaterial(1f, 1f, 1f, 1f);
mats.SetAmbient(mat_trees, 0.5f, 0.5f, 0.5f, 1f);
mats.SetDiffuse(mat_trees, 0.80f, 0.80f, 0.80f, 1f);
mats.SetSpecular(mat_trees, 0f, 0f, 0f, 1f);
mats.SetPower(mat_trees, 0f);
mats.SetEmissive(mat_trees, 0f, 0f, 0f, 1f)


tree1 = scene.CreateMeshBuilder("tree1");
tree1.LoadTVM("media\\mesh\\tree1.tvm", true, true);
tree1.SetScale(3f, 3f, 3f);
tree1.SetPosition(1355.39f, 0, -2363.20f);
tree1.SetLightingMode(CONST_TV_LIGHTINGMODE.TV_LIGHTING_BUMPMAPPING_TANGENTSPACE);
tree1.SetAlphaTest(true, 0);           
tree1.SetMaterial(mat_trees);
« Last Edit: February 23, 2010, 12:05:31 AM by jerome2kph » Logged
jerome2kph
Community Member
*
Posts: 58


« Reply #1 on: February 23, 2010, 12:04:42 AM »

problem already solve. I've chatted with toaster...

solution:
Code:
tree1.SetAlphaTest(true, 128);
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks