Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Sharp3D.Math  (Read 1499 times)
Hypnotron
Customers
Community Member
*****
Posts: 1046


« on: December 25, 2008, 05:11:42 PM »

http://www.codeplex.com/Sharp3D

haven't checked it out yet but its a math library written in c#

Logged
Zaknafein
Customers
Community Member
*****
Posts: 2940


WWW
« Reply #1 on: December 26, 2008, 12:09:22 AM »

This leaves me wondering what's the public for this library. Anyone using XNA would be using the built-in Matrix/Plane/... types, which have a lot of methods and operator overloads et al. They're really well-done.
And if you're in TV3D, you've got TV_3DVECTOR and TVMathLibrary and such. Usually 3D engines provide their preferred implementation of vector math types.
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks