Dear people,
I already wrote this mail in the "Shadow Case Forum" but now I think the right place is here (Companion tools).
I approached the light map (to shadow meshes) using Gile(s) which is now free.
http://www.frecle.net/index.php?show=§ion=giles&sub=downloadWhen exporting to .x you will get two exported .x files. One is your standard geometry, the other is the lightmapped geometry. This is a lack of directx file format not a Gile(s)fault.
On the other hand TVM file format allows multiple texturing so a did write a small utility to merge the two directx files (and a lightmap bmp) to a single TVM file.
You can find this utility, packed with INNOSETUP on:
http://www.fabiomusmeci.it/gilesconverter/GilesConverterSetUp.exeYou also will find a small tutorial on light maps and the VB6 source code.
Enjoy
Fabio