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Author Topic: Darktools Beta 0.13 has been released!  (Read 5259 times)
newborn
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« on: February 21, 2009, 08:23:35 PM »



Yup, took a while but it's now available!

darkmana.com


Edit: 0.13 released
« Last Edit: February 26, 2009, 11:32:27 PM by newborn » Logged

Eric
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« Reply #1 on: February 21, 2009, 08:44:08 PM »

nice, newborn! well done Cool
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vbCrLf
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« Reply #2 on: February 22, 2009, 02:14:06 AM »

Very nice. Installing... Smiley
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Soganatsu
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« Reply #3 on: February 22, 2009, 12:20:02 PM »

Clean Interface, great performance Wink

Love it!
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Zaknafein
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« Reply #4 on: February 22, 2009, 01:01:46 PM »

Very cool, I'm very happy to see it finally released. This should be in showcase too!
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serial
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« Reply #5 on: February 23, 2009, 11:07:22 AM »

Nice,  I've been looking forward to this for a long time. 

What is the licensing going to look like for darktools?
Cost, etc.

I know darktools is still in beta,  but if darktools is
going to be useful to me might as well ask the question
since the cat is out of the bag so to speak.  :-D

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newborn
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« Reply #6 on: February 23, 2009, 10:56:45 PM »

It should be pretty simple: pay for a license, use at your risks  Wink

Cost should be somewhere around 50 bucks, the idea is not to make a fortune out of it but rather make some money to pay for the website and maybe get some pocket change to help our 3D artist buy a couple of software

There will be some 3D model packages coming up the way as well, a winter set has already been completed with 3 new buildings, textures, trees, foliage, characters and animals.
« Last Edit: February 23, 2009, 10:58:42 PM by newborn » Logged

rootsage
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« Reply #7 on: February 24, 2009, 03:19:16 PM »

DarkTools looks great! I have been watching your progress on it for a long time. Unfortunately, when I go to run any of the tools, I get a "<toolname> has stopped working" as soon as I click on the exe, the fault module is KERNEL32.dll. I am running Vista 64bit, maybe this is because it wasn't compiled as x86?
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while( !( succeed = try_again()) );
------
10 print "Is this recursive?"
20 goto 10
JohnB
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« Reply #8 on: February 25, 2009, 12:54:32 AM »

Gratz on the release!

That said, I'm having the same issue as RootSage under XP x64.
Any help would be appreciated.

John B.
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newborn
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« Reply #9 on: February 25, 2009, 08:09:01 PM »

woops! Yes, let me recompile... I'm not at home right now, will do this weekend, sorry for that
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rootsage
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« Reply #10 on: February 26, 2009, 02:12:05 AM »

woops! Yes, let me recompile... I'm not at home right now, will do this weekend, sorry for that

No problem Cheesy I will keep watching the post for the updated EXEs. Thanks newborn! Smiley
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while( !( succeed = try_again()) );
------
10 print "Is this recursive?"
20 goto 10
newborn
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« Reply #11 on: February 26, 2009, 12:48:53 PM »

Okay, try this and let me know if it works:

http://darkmana.com/uploads/DarkTools_Beta_0.12_x86.rar
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rootsage
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« Reply #12 on: February 26, 2009, 04:04:59 PM »

Okay, try this and let me know if it works:

http://darkmana.com/uploads/DarkTools_Beta_0.12_x86.rar

Yup, replaced the EXEs and they work perfect on my Vista 64bit machine Cheesy

Your editor is very nice too, I like it very much.
« Last Edit: February 26, 2009, 04:07:01 PM by rootsage » Logged

while( !( succeed = try_again()) );
------
10 print "Is this recursive?"
20 goto 10
newborn
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« Reply #13 on: February 26, 2009, 11:33:39 PM »

Okay, I uploaded the beta 0.13 which includes the x86 assembly as well as a demo map. It should help out the new comers to the Darktools to get started.
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newborn
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« Reply #14 on: February 26, 2009, 11:45:49 PM »

Unless we find major bugs, the next step will be to complete the docs for the current tools. About half of it has been completed, you can get a sneak peek here:

http://www.darkmana.com/uploads/InstructionManual.pdf
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tom_namibia
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« Reply #15 on: March 02, 2009, 01:03:47 PM »

Hi Newborn,

I would like to ask you, how you are doing the "Smoothing" on landscapes?
The effect "Smoothing enabled" as shown in your manual on page 24 is very nice and I'm asking myself, if it is possible to have my TVlandscape-objects look similar ;-)

Tom
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PrinceValiant
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« Reply #16 on: March 12, 2010, 11:42:23 AM »

Link is not working.

I'm wondering to see more editors on work. I saw your screenshot before, it was very good.

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