Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Blender Exporter  (Read 342 times)
Wasted
Community Member
*
Posts: 2


« on: April 06, 2008, 05:15:58 AM »

Welcome,

I'm working as game developper and I work using Ogre by now. But my company has a TV3D that has some features that Ogre doesn't have (occlusion culling) Licence. I would like to start with it but there is one big problem: Blender Exporter, or lack of it. I'm skilled with Blender 3D and I don't have cash for 3ds max or another big application. I don't think that I need to learn it. Is there any exporter Blender->TVM/TVA? It would be really great, because .X exproter is outdated and causes many problems and it does not support multiple UV channels needed for i.e. lightmapping.

« Last Edit: April 06, 2008, 05:18:12 AM by Wasted » Logged
JukkaKevät
Customers
Community Member
*****
Posts: 182


« Reply #1 on: April 06, 2008, 06:21:13 AM »

Have you tried what features EggX has? I believe it is being developed from time to time and new features added.

http://www.wickwack.com/panda/


My workflow goes also by exporting to .x and then converting to .tvm with modelviewer.
Logged
Wasted
Community Member
*
Posts: 2


« Reply #2 on: April 06, 2008, 07:18:36 AM »

Quote
Have you tried what features EggX has? I believe it is being developed from time to time and new features added.
Well I have look on EggX2 and it does not have multiple uv support, it is made for blender 2.41.

Quote
My workflow goes also by exporting to .x and then converting to .tvm with modelviewer.
Lastest X exporter is only for 2.41...
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks