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Author Topic: Ammunition SDK  (Read 607 times)
aeon
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« on: June 01, 2008, 10:25:39 PM »

You can't make a killer game without Ammunition.

Hey everyone, my Ammunition SDK is now available for free with C# source.  The Ammunition SDK allows TV developers to utilize pre-existing Half-Life 1 Maps with TV3D 6.5 complete with auto-loading of textures and newton physics solid body support.  Load Half-Life 1 maps (Half-Life 2 VBSP Structures are also included but have not been implemented yet) and grab Entity data for your game objects and manipulate them in real-time.  Also included is a comprehensive GDI+ Imaging Filters framework for which to generate procedural textures and imagery with functionality to transfer GDI+ Bitmap or Image data to a TV Texture and back again.

I use this to generate random Perlin Noise Heightmaps for use with TV's Landscapes.  I also use this Imaging Framework at my real job doing interactive motion capture and have included classes to perform Blob counting and recognition from images.

What is left out? My TVGui engine is left out until I fix some bugs and finish the theme manager (I broke it, sorry).

Grab your copy today at:  http://ammunitionsdk.gabereiser.com
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vbCrLf
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« Reply #1 on: June 03, 2008, 01:27:08 PM »

AmmunitionSDK is a great project, thank you aeon!
I'm glad to see its free and opensource.

vbCrLf.
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v3ry01
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« Reply #2 on: June 05, 2008, 03:06:59 AM »

You have make really great work.
Thanks for open sourced project.
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