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Author Topic: TVScene.RenderAllParticleSystems  (Read 373 times)
Mietze
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Posts: 278

Pleeease, don't let it crash!


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« on: July 06, 2008, 02:21:26 PM »

Hey,

Most of my apps crash with rendering all particle systems sometime. I can't really tell why this is happening and its also not reproduceable - it happens randomly.

This is the meaningless part:

Code:
System.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
   bei CTVScene.RenderAllParticleSystems(CTVScene* , Boolean )
   bei MTV3D65.TVScene.RenderAllParticleSystems(Boolean bUpdateParticles)

And this is the crash dump file:

http://e-studioz.de/Client.vshost.exe.1214733890.dmp

If neccessary, I will provide all the needed data of my projects.
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Check out my blog at www.e-studioz.de - The finest in gross trash Wink
newborn
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Posts: 2437


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« Reply #1 on: July 06, 2008, 09:17:15 PM »

you have different keyframes (emitter or particle) in your particle system?

if so, make sure that the timeframe of these keyframes are <= the particle lifetime
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Mietze
Community Member
*
Posts: 278

Pleeease, don't let it crash!


WWW
« Reply #2 on: July 07, 2008, 01:40:19 AM »

Thanks for the reply. I will check this... there are at least 10 particle systems to check.. Smiley

EDIT: Ya, theyre all okay. The last keyframe is always exactly the life time of the emitter. So what can be the problem then? :/
« Last Edit: July 07, 2008, 01:44:24 AM by Mietze » Logged

Check out my blog at www.e-studioz.de - The finest in gross trash Wink
newborn
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« Reply #3 on: July 07, 2008, 06:16:50 AM »

The only reason why it was crashing for me was that or when I had more than 1 keyframe that had the same timeframe. I'm out of ideas for the moment, sorry Mietze,
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