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tvPath.MoveNode
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Topic: tvPath.MoveNode (Read 406 times)
newborn
Customers
Community Member
Posts: 2437
tvPath.MoveNode
«
on:
July 10, 2008, 09:39:04 PM »
Anyone experienced any weird issues with this before?
It seems that when I'm moving one of the nodes, the last node seems to dissapear!?
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SylvainTV
Administrator
Community Member
Posts: 4479
Re: tvPath.MoveNode
«
Reply #1 on:
July 14, 2008, 11:47:44 AM »
Code:
void CTVPath::MoveNode(int iNodeIndex, cTV_3DVECTOR* vNewPos)
{
Core_Path* path = (*PathArray)[iPathIndex];
path->vNode[iNodeIndex] = *(D3DXVECTOR3*)vNewPos;
}
I don't see how this code could change last node stuff
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Sylvain Dupont
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jviper
Community Member
Posts: 1382
Discipline in training
Re: tvPath.MoveNode
«
Reply #2 on:
July 17, 2008, 11:26:20 PM »
so when you call TVPath.MoveNode, does your TVPath.GetNodeCount change?
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JAbstract.....Don't just imagine, make it happen!
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