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TV3D SDK 6.3 - Static-Dynamic Cubic Bezier
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Topic: TV3D SDK 6.3 - Static-Dynamic Cubic Bezier (Read 1293 times)
NetLizard
Community Member
Posts: 162
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TV3D SDK 6.3 - Static-Dynamic Cubic Bezier
«
on:
May 08, 2007, 12:17:33 AM »
Still getting Errors -> HRESULT: 0x8002802B (TYPE_E_ELEMENTNOTFOUND)
Even by editing the MSIL interop wrapper to take d3dvectors instead of a System.Array
the error occures!!!
Using Vb/C#.Net 2005 Express Editions!
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NetLizard
Community Member
Posts: 162
If you know then show the code.
TV3D SDK 6.3 - Static-Dynamic Cubic Bezier
«
Reply #1 on:
May 14, 2007, 11:44:59 PM »
.method public hidebysig newslot abstract virtual
instance void AddCubicBezierPatch([in][out] class [mscorlib]
System.Array&
marshal( safearray record,
"DxVBLibA.D3DVECTOR, Interop.DxVBLibA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=
null
") ControlPoint,
[in] int16 Details,
[in] int32 Texture) runtime managed internalcall
Tv developers,
Is there anything you could provide us [Your product users], with that would help us on this ComException being thrown from the _TvMesh interface!!?
Hresult Error.
NetLizard.
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NetLizard
Community Member
Posts: 162
If you know then show the code.
TV3D SDK 6.3 - Static-Dynamic Cubic Bezier
«
Reply #2 on:
June 26, 2007, 06:23:11 PM »
New Interop
.method public hidebysig newslot abstract virtual
instance void AddQuadraticBezierPatch([in][out] valuetype [DxVBLibA]DxVBLibA.D3DVECTOR[]& marshal( safearray record) ControlPoint,
[in] int16 Details,
[in] int32 Texture) runtime managed internalcall
Still cast same error as above!!
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