Hi everybody!
I have created a walking character for our game project and exported it as an x-file with panda directx exporter for 3ds max 7.
the problem is, that i cannot load the mesh, because the engine crashes without a reasonable error message.
(I am using the c# tutorial: loading an animated direct x file...)
To test where the error can be, I downloaded the animated example meshes from
http://www.andytather.co.uk/Panda/directxmax_samples.aspxand when I load these *.max files and export them, the truevisionengine can load them without any problem.
So where can the error be, if not in my *.max file?! But where is it?!!!!!
I just do not understand where my file and those of panda software differ...
I am also using a biped to controll the mesh - the only difference is, that i do not use the footstep animation tool...
so please help me!
thanks lx