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Author Topic: Texture.GetPixel  (Read 504 times)
newborn
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« on: January 20, 2008, 10:40:32 AM »

Doesn't work with DXT1, DXT3 and DXT5. Is there any workaround?
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sybixsus
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« Reply #1 on: January 20, 2008, 07:50:14 PM »

You're locking the texture before you read it and unlocking it when you're done, I assume? Otherwise, it's working fine for me, I think.

EDIT: Sorry, I'm mistaken. I switched the texture over to a PNG, so I'm not doing it at all.
« Last Edit: January 20, 2008, 08:15:59 PM by sybixsus » Logged
SylvainTV
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« Reply #2 on: January 21, 2008, 04:11:58 PM »

Nope doesn't work with compressed format.
I would have to encode/decode myself the DXT formats.
Quite anonying I think :/
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Sylvain Dupont
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newborn
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« Reply #3 on: January 21, 2008, 07:20:24 PM »

Nope doesn't work with compressed format.
I would have to encode/decode myself the DXT formats.
Quite anonying I think :/

Good to know that you'll be fixing it!  *wink* *wink*
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