I've recently installed VS2010, Windows 7 and downloaded the latest TV3D .dll have noticed that creating a texture font doesn't work.
I'm creating it like this:
Font = TVText.TextureFont_Create("Segoe UI", "Segoe UI", 10, True, False, False, False)
And using it like this:
TVText.TextureFont_DrawText(_text, position.x, position.y, globals.RGBA(1, 1, 1, 1))
No matter what font I use they all end up using the System font.
This causes a memory violation exception.
TVText.TextureFont_GetTextSize(_text, Font, w, h)
Should Font = 0? There's nothing in the log either.
Any thoughts?