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Author Topic: TextureFont not drawing in correct color bug?  (Read 1431 times)
TotalBlank
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« on: January 29, 2006, 03:12:32 AM »

I think there is a bug in the TextureFont_DrawTextFont commands in the TV 6.2 Engine. When I try setting the texture font color to white &HFFFFFFFF, I don't get white text but instead I get a 'light tan' colored text. I tested this in the TV3D B11-Multiview tutorial and changed the font color to white and then changed the background color to white also. This should render the text 'invisible' since it would be white on white but I can still see the light tan text. I'm using VB6 on a Win98SE machine.
    Anyone know what might be the problem?

Regards,

TotalBlank

UPDATE:   Ok, I had a chance to try this on my WinXP machine and it displayed the colors correctly. So it appears that the problem occurs only when using TextureFonts on Win98SE. I know that Win98 has no support for transparency (i.e. alpha channel) within the OS so could this be the problem when rendering TextureFonts?
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