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Author Topic: Terrain using holes causes seams  (Read 1263 times)
Aki
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« on: April 09, 2010, 04:37:12 PM »

Subject explains it all. Terrain without holes doesn't cause seams, terrain with holes causes seams. The seam occurs at LOD borders (or chunk borders - I'm not sure!).

http://i209.photobucket.com/albums/bb51/Xaerth/seam.jpg?t=1270848913

A workaround is not to use holes Grin.
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SylvainTV
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« Reply #1 on: April 10, 2010, 10:38:58 AM »

As said in the change log, using terrain holes is not compatible with holes.
Imagine that the hole size varies if the LOD of the chunk varies
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Sylvain Dupont
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jviper
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« Reply #2 on: April 11, 2010, 11:42:52 AM »

I think he meant
Quote
As said in the change log, using terrain holesLOD is not compatible with holes.
Imagine that the hole size varies if the LOD of the chunk varies
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JAbstract.....Don't just imagine, make it happen!
Toaster
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« Reply #3 on: April 11, 2010, 01:20:01 PM »

if you want to make holes I suggest using an alpha map!


Good luck!

-Toaster
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SylvainTV
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« Reply #4 on: April 11, 2010, 04:40:08 PM »

OOps yea I meant LOD of course sorry!
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Sylvain Dupont
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sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Aki
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« Reply #5 on: April 11, 2010, 05:04:04 PM »

Thanks for the tips guys! Unfortunately I don't think alpha stuff will work in my case since I was using holes for optimization (don't need to render terrain vertices that are occluded by water, structures, etc). Oh well, it's only optimization!
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Lenn
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« Reply #6 on: April 12, 2010, 07:29:34 AM »

But... If you just want to hide underwater chunks do what I do: Use TVLandscape.SetTerrainChunkEnable()

That way you can disable chunk by chunk, and when they are disabled, they are not being rendered.
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