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Terrain using holes causes seams
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Topic: Terrain using holes causes seams (Read 1263 times)
Aki
Customers
Community Member
Posts: 84
Terrain using holes causes seams
«
on:
April 09, 2010, 04:37:12 PM »
Subject explains it all. Terrain without holes doesn't cause seams, terrain with holes causes seams. The seam occurs at LOD borders (or chunk borders - I'm not sure!).
http://i209.photobucket.com/albums/bb51/Xaerth/seam.jpg?t=1270848913
A workaround is not to use holes
.
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Astraios
SylvainTV
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Community Member
Posts: 4946
Re: Terrain using holes causes seams
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Reply #1 on:
April 10, 2010, 10:38:58 AM »
As said in the change log, using terrain holes is not compatible with holes.
Imagine that the hole size varies if the LOD of the chunk varies
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Sylvain Dupont
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jviper
Community Member
Posts: 2130
Discipline in training
Re: Terrain using holes causes seams
«
Reply #2 on:
April 11, 2010, 11:42:52 AM »
I think he meant
Quote
As said in the change log, using terrain
holes
LOD
is not compatible with holes.
Imagine that the hole size varies if the LOD of the chunk varies
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JAbstract.....Don't just imagine, make it happen!
Toaster
Community Member
Posts: 378
Re: Terrain using holes causes seams
«
Reply #3 on:
April 11, 2010, 01:20:01 PM »
if you want to make holes I suggest using an alpha map!
Good luck!
-Toaster
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SylvainTV
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Community Member
Posts: 4946
Re: Terrain using holes causes seams
«
Reply #4 on:
April 11, 2010, 04:40:08 PM »
OOps yea I meant LOD of course sorry!
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Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com
TV3D IRC at
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or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Aki
Customers
Community Member
Posts: 84
Re: Terrain using holes causes seams
«
Reply #5 on:
April 11, 2010, 05:04:04 PM »
Thanks for the tips guys! Unfortunately I don't think alpha stuff will work in my case since I was using holes for optimization (don't need to render terrain vertices that are occluded by water, structures, etc). Oh well, it's only optimization!
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Astraios
Lenn
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Community Member
Posts: 876
+/-
Re: Terrain using holes causes seams
«
Reply #6 on:
April 12, 2010, 07:29:34 AM »
But... If you just want to hide underwater chunks do what I do: Use TVLandscape.SetTerrainChunkEnable()
That way you can disable chunk by chunk, and when they are disabled, they are not being rendered.
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