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Author Topic: SunFlare bug?  (Read 1489 times)
likedonuts
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« on: February 27, 2007, 03:16:18 AM »

When I render Atmos with sun flare and clouds, the sun flare is rendered BEFORE the clouds, hence the flare is ocluded by the clouds. That has to be wrong, as the flare is not supposed to be hidden by a cloud, right?

Note: this is not obvious unless you render darker clouds.

/Mike
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information is not wisdom, wisdom is not knowledge, knowledge is not truth, truth is not beauty, beauty is not love, love is not music, music is the best - Frank Zappa
Abraxas
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« Reply #1 on: February 27, 2007, 02:55:36 PM »

the lens gets flared according to the light that enters it.... if you have clouds occluding that light the flare WILL dissapear....
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likedonuts
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« Reply #2 on: February 28, 2007, 12:44:20 AM »

Noted.

I can imagine it would be more apropriate to render the flare last, with the Z-buffer disabled (inside of TV of course). That way it would never be covered, regardless of ocluding objects, unless they are rendered after the flare. It would be very simple to fix in TV. On the other hand, it might have side effects that i don't see... Also, there is probably a million things in the pipe for the programmerss before this  :lol:

/Mike
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information is not wisdom, wisdom is not knowledge, knowledge is not truth, truth is not beauty, beauty is not love, love is not music, music is the best - Frank Zappa
Csakip
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« Reply #3 on: February 28, 2007, 03:31:21 AM »

Well. Probably not.

If a hill blocks the view to the sun then there should be no lensflare either.
So the flares should be rendered with disabled depthbuffer but rendered only when the sun is visible.

Note that you can render it just like that with some simple coding.
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CsakiP
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