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Author Topic: Shading problem  (Read 884 times)
Rooikat
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« on: September 02, 2007, 05:17:39 AM »

I recently tried the new August 18 dll and noticed the shading on my buildings looks strange. With the old May 10 dll everything looks fine.

I'm using TV_LIGHTING_OFFSETBUMPMAPPING_TANGENTSPACE.

Old dll:



New dll:



The shading looks like that even if i'm not using a bump map. I tried it on both of my pc's. Radeon X700 and 9800. I tried changing some settings, but couldn't get it to look like it did with the old dll Sad
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newborn
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« Reply #1 on: September 02, 2007, 08:02:40 AM »

Have you tried using Mesh.ComputeNormalsEx() instead of the old Mesh.ComputeNormals() ?
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Rooikat
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« Reply #2 on: September 02, 2007, 08:15:08 AM »

Cool, it works now! ComputeNormalsEx() did the trick. Thanks newborn Smiley   
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SylvainTV
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« Reply #3 on: October 02, 2007, 03:20:40 PM »

There is still a problem with default tangent basis generation it seems though. I will check it.
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Sylvain Dupont
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sylvain@truevision3d.com

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