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SetPixelArrayFloat not working
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Topic: SetPixelArrayFloat not working (Read 1664 times)
324
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SetPixelArrayFloat not working
«
on:
December 13, 2007, 01:04:50 PM »
I use SetPixelArrayFloat to alter the color of a blank texture, but doesn't affect anything.
When i use GetPixelArrayFloat after, I get a TV_COLOR(0,0,0,0). I think that this function is not working properly.
Thank you for your time
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The Blog of Greek Game Developers.
www.protractorgames.com/
serial
Customers
Community Member
Posts: 380
Re: SetPixelArrayFloat not working
«
Reply #1 on:
December 13, 2007, 03:09:54 PM »
Look in the debug file
c:\debugfile.txt
I my clue in you as to why the functions aren't working. You can only get and set pixels on uncompressed file formats.
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324
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Re: SetPixelArrayFloat not working
«
Reply #2 on:
December 13, 2007, 05:17:11 PM »
SetPixelArray and SetPixelAlphaArray works fine in the same case
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SylvainTV
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Posts: 4946
Re: SetPixelArrayFloat not working
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Reply #3 on:
December 13, 2007, 06:12:41 PM »
SetPixelArrayFloat works only with floating point textures.
So that's with HDR16 or HDR32 format.
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Regards
Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com
TV3D IRC at
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or on server irc.truevision3d.com #Truevision3D. Come talk with us !
324
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Community Member
Posts: 65
Re: SetPixelArrayFloat not working
«
Reply #4 on:
December 14, 2007, 05:08:18 PM »
Thank you very much and sorry for the inconvenience
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