If I do an Actor.Render *after* a Draw2D I loose my awesome specular highlights. I really need them because I am rendering skin. I've tried Shader and Blended modes. Both seem to disappear. Sound like a bug?
Why I am trying to render an Actor after a Draw2D:
I am trying to get soft shadows to work via Zaks>Rauls efforts.
It works. The way its set up it only works properly if the Actor recieves a self-shadow.
I can't have this...
So I have to render the soft shadow via a render surface first and then draw my Actor on top of it. Otherwise the shadow will be drawn on top of my actor:

Thanks in advance...!