If I create a particle system, in my case for the trails left by a speeding projectile, and then at the end of the lifespan of the projectile destroy the particle system, then no other particle systems render.
This prevents following particle systems from rendering
objParticles.destroy
set objParticles = nothing
Removing .destroy, makes everything work properly again
set objParticles = nothing
Is this proper? .destroy did not cause this to happen in rc2. Without the .destroy am I opening myself up to a memory leak?
Let me know if you need more detailed info... otherwise conversion was a piece of cake... very nice. Gonna play with the tools now!
Thanks,
Michael