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Author Topic: Problem with viewports - SOLVED :)  (Read 843 times)
Prott
Community Member
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Posts: 8


« on: December 26, 2006, 04:55:00 AM »

Hello,
I have following problem:
I created my program on my computer with Radeon 9600 Pro. When I run it on another computer - or on my computer with different (faster) 3d card - I see only 1/4 of whole viewport, something like the red area of this square (white square represents whole viewport as I saw it before):


Also, when I resize the viewport (I render it to picture using TV.RenderToOtherHWND) I constantly see that 1/4 of whole viewport - so it isn't depending on the dimensions of the viewport (picture).

Have you any idea how to figure out this problem please?  Sad

EDIT: I am sorry - it`s bug in my program rather than bug in the engine.
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