Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: No graphics display...  (Read 2248 times)
etniesqsilver
Community Member
*
Posts: 4


« on: March 03, 2006, 10:35:21 AM »

ive searched the forums for a similar problem but i can't find one and i hope this is the right section to post in

i have this program on both my home computer and the school computers.  for some reason i can't see any landscape or graphics being displayed on the school computers.  im using vb.net on both.  the school computers just bring up a form1 with a black screen.  anyone tell me why this might be happening?
Logged
darqSHADOW
Administrator
Community Member
*****
Posts: 2737


« Reply #1 on: March 03, 2006, 11:42:15 AM »

Best check the debug log, it should point you in the proper direction.  My assumption is bad video drivers, or out of date DX install (if its even there).

DS
Logged

TrueVision3D Project Manager
The fast and simple way of 3D development.
etniesqsilver
Community Member
*
Posts: 4


« Reply #2 on: March 03, 2006, 01:55:11 PM »

ill check the debug log monday when i return back to school...

im almost positive we have directx 9.0c at my school
Logged
etniesqsilver
Community Member
*
Posts: 4


« Reply #3 on: March 06, 2006, 10:29:32 AM »

-----------------------------------------------------------
    Engine started at 02-21-2006 08:42:58
-----------------------------------------------------------
02-21-2006 08:42:58 | ########################
02-21-2006 08:42:58 | # TVUTIL62 initialized #
02-21-2006 08:42:58 | ########################
02-21-2006 08:42:58 | TVUTIL62 : Version 6 Revision 100
02-21-2006 08:42:58 | TVUTIL62 File Path C:\WINDOWS\system32\tvutil62.dll
02-21-2006 08:42:58 | VENDOR INFO : Video card :Intel(R) 82865G Graphics Controller  / 32902
02-21-2006 08:42:58 | INITIALIZE : Starting Engine version 0.6.0 rc3 * LIMITED VERSION *
02-21-2006 08:42:58 | INITIALIZE : Couldn't find an depth buffer for this format ! The Z-Buffer will use 16bits format or use 16bits buffer
02-21-2006 08:42:58 | DEVICE INIT : Create the device with 317x269 ane the DX8 format 22 / Depth Buffer : 16
02-21-2006 08:42:58 | DEVICE INIT : Multitexuring supported (0 textures at once)
02-21-2006 08:42:58 | DEVICE INIT : SOFTWARE VERTEX PROCESSING
02-21-2006 08:42:58 | DEVICE INIT : Failed : Error -2005530518, D3DERR_NOTAVAILABLE
02-21-2006 08:42:58 | DEVICE INIT : Couldn't initialize device.
02-21-2006 08:42:58 | DEVICE INIT : Failed : Error -2005530518, D3DERR_NOTAVAILABLE
02-21-2006 08:42:58 | DEVICE INIT ERROR : Try with the Reference Rasterizer (Software)
02-21-2006 08:42:58 | VIEWPORT MANAGER : Main viewport initialization
02-21-2006 08:42:58 | VIEWPORT MANAGER : Main viewport initialized (317x269)
02-21-2006 08:42:58 | DEVICE INIT : Average Free Texture memory : 0 MB
02-21-2006 08:42:58 | DEVICE INIT : Device initialized without problem.
02-21-2006 08:42:58 | CAMERA FACTORY : Initialized
02-21-2006 08:42:58 | DEVICE INIT : Create Matrices
02-21-2006 08:42:58 | DEVICE INIT : Viewport size (317 269)
02-21-2006 08:42:58 | DEVICE INIT : Set the viewport...
02-21-2006 08:42:58 | DEVICE INIT : Initialize Vertex shaders
02-21-2006 08:42:58 | MD2 SYSTEM : Preparing md2 vertex shader
02-21-2006 08:42:58 | MD2 SYSTEM : MD2 Vertex Shader created.
02-21-2006 08:42:58 | MDL SYSTEM : Vertex Shader created.
02-21-2006 08:42:58 | TEXTURE REQUIREMENTS CHECKING : D3DFMT_R5G6B5 : Yes
02-21-2006 08:42:58 | TEXTURE REQUIREMENTS CHECKING : D3DFMT_A1R5G6B5 : Yes
02-21-2006 08:42:58 | DEVICE INIT : Initialization finished ...
02-21-2006 08:43:00 | CAMERA FACTORY : Unallocate all cameras memory.
02-21-2006 08:43:00 | SCREEN FONTS : Remove Fonts from Memory
02-21-2006 08:43:00 | FONT MANAGER: Destroying texture  #0
02-21-2006 08:43:00 | TEXTURE FACTORY : Remove Textures from Memory
02-21-2006 08:43:00 | MATERIAL FACTORY : All materials unloaded.
02-21-2006 08:43:00 | TEXTURE FACTORY 2 : Deleting all textures from video memory. Free memory before : 0 bytes
02-21-2006 08:43:00 | TEXTURE FACTORY 2 : All textures deleted. Free memory after unloading : 0 bytes
02-21-2006 08:43:00 | WAD MANAGER : Closing all WAD opened sessions.
02-21-2006 08:43:00 | #########################
02-21-2006 08:43:00 | # TVUTIL62 Released     #
02-21-2006 08:43:00 | #########################
02-21-2006 08:43:00 | TRUEVISION 3D : Successfully unloaded !


that was in the tv3d_debug.txt file
Logged
jviper
Community Member
*
Posts: 1382

Discipline in training


« Reply #4 on: March 06, 2006, 10:49:43 AM »

Yikes! I don't know what a Intel(R) 82865G Graphics Controller / 32902  video card is  :? . Do you have a clue what level that would be equal to on the NVIDIA, or ATI series? I have no clue.
Then is says it couldn't find a depth buffer. Which means even if there was rendering, the TV3D.Clear function would not work, and you would end up with trials all over the place.
Multitexuring supported (0 textures at once)Huh? Does that mean textures wont work at all?
SOFTWARE VERTEX PROCESSING  failed? Then it says "Try with the Reference Rasterizer (Software)". Hummm. That's going to be slow  :?
But the main concern here is that it was unable to initialize the device.
Logged

JAbstract.....Don't just imagine, make it happen!
rootsage
Customers
Community Member
*****
Posts: 372

Gamer Enthusiast


WWW
« Reply #5 on: March 06, 2006, 12:20:21 PM »

Here is the website with specs on that video card

http://www.intel.com/support/graphics/intel865g/

It goes through the 2D and 3D features supported.

But from the hardward perspective I would recommend un-installing and then re-installing your video drivers. Also go to Start/Run then type in DXDIAG and see what version of DirectX you have. According to the spec sheet at that link above, your card supports dx9 with 32 bit depth. But you are initializing 16 bit depth.

Maybe put some code up, like the main engine initialize. That way it's easier to see the problem.
Logged

while( !( succeed = try()) );
------
10 print "Is this recursive?"
20 goto 10
etniesqsilver
Community Member
*
Posts: 4


« Reply #6 on: March 06, 2006, 08:51:14 PM »

i appreciate the help rootsage but your behind in the topic already.

i have already said this is a school computer so what i have is what i get theres no way to mess with the drivers

secondly i have already done dxdiag and i have said in one of my posts it is directx 9.0c completely updated

to the admins/masters in this topic does it mean im SOL on running your program on these computers and just sticking to my house?
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks