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Author Topic: LoadingTexture didn't work...  (Read 1630 times)
Luklukowaty
Community Member
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Posts: 4


« on: February 20, 2006, 06:25:52 AM »

Sorry, but my english isn't good Wink

I have TV3D v6.5.

I do something like that:

Code:

  -- creating memory stream
  -- saving bitmap to this memory stream
  -- loading BMP from memory with LoadTexture
  -- modifying bitmap [but not changing size]
  -- saving to memory stream
  -- loading BMP from memory with LoadTexture
ERROR


LoadTexture is thinking that I'm loading the same bitmap and results identical textureID. What can I do, to oblige TV3D to load this texture without caching (or something like that).
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