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Author Topic: LicenseSign create application license problem  (Read 1148 times)
arnienet
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« on: November 10, 2009, 09:01:10 PM »

Hi,

I've recently updated with the latest MTV3D65.dll and LicenseSign.exe. I created a developer license without problem, however on creating an application license (in the correct way) the watermark does not dissappear when running my release exe, as it did with previous LicenceSign versions. I am using dot net / XP Pro sp3.

Any help would be appreciated.
« Last Edit: November 10, 2009, 09:02:42 PM by arnienet » Logged

Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.

Dawn World MMO
micmanos
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« Reply #1 on: November 11, 2009, 02:38:17 AM »

Not wanting to sound stupid but did you distribute the license file with the app in the same folder?
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arnienet
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« Reply #2 on: November 11, 2009, 08:23:53 AM »

Hi,

Good point Smiley, but yes I did. I've tried it a few times on a test machine. Could some one try to make an 'application license' to confirm if the problem is my end or it might be a bug,

cheers.
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Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.

Dawn World MMO
SylvainTV
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« Reply #3 on: November 11, 2009, 09:49:49 AM »

Not forgot to call SetLicenseFile before engine init in your app?
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
micmanos
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« Reply #4 on: November 11, 2009, 09:54:19 AM »

Not forgot to call SetLicenseFile before engine init in your app?

Now i do feel stupid ...
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arnienet
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« Reply #5 on: November 11, 2009, 01:00:25 PM »

As do I!

Yes that was one of the problems, I'd forgot that the Dev license has priority over the Application license and you don't need to comment out the TVEngine.setLicenseFile option when compiling several versions in sequence, as I did in my app. The problem was compounded by one of my settings files (accessed by the app, not TV3D) not copying to the remote directory, my mistake,

cheers for the quick response.
Logged

Total Dev time = 50% to code, 50% to test, 50% to find errors, 50% to fix, that's why it takes twice as long.

Dawn World MMO
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