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Author Topic: Landscape Shadow Problem  (Read 1491 times)
bruffner
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« on: October 03, 2003, 11:39:21 PM »

I have a single point light source and a single landscape and a single mesh in this scene.  When the light is at certain angles the shadow can be seen twice.

Here's a picture:




Thank you,
BR
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Keebus
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« Reply #1 on: October 02, 2007, 01:06:28 PM »

I've got the same problem... still can't fix it...
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SylvainTV
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« Reply #2 on: October 02, 2007, 03:21:39 PM »

Not fixable, it's a common thing with stencil shadows. It shadows several times :p

What you can do is reduce the shadow range (it's the Light Range parameter for a directional or point light)
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Zaknafein
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« Reply #3 on: October 25, 2007, 03:23:36 PM »

Actually it's because the landscape itself doesn't generate stencil shadows. And I understand that if it would, it'd be pretty damn slow.
But the area beneath the building should be shadowed by the landscape. This could be fixed by using a landscape lightmap.
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