- Forums
- Forum Help
- Search Forum
- Login
- Register
Truevision3D
>>
TV3D SDK
>>
TV3D SDK 6.3
>>
Bugs
>>
Landscape Shadow Problem
Pages: [
1
]
« previous
next »
Print
Author
Topic: Landscape Shadow Problem (Read 1492 times)
bruffner
Customers
Community Member
Posts: 200
Landscape Shadow Problem
«
on:
October 03, 2003, 11:39:21 PM »
I have a single point light source and a single landscape and a single mesh in this scene. When the light is at certain angles the shadow can be seen twice.
Here's a picture:
Thank you,
BR
Logged
Visit us at:
Keebus
Customers
Community Member
Posts: 37
Re: Landscape Shadow Problem
«
Reply #1 on:
October 02, 2007, 01:06:28 PM »
I've got the same problem... still can't fix it...
Logged
SylvainTV
Administrator
Community Member
Posts: 4479
Re: Landscape Shadow Problem
«
Reply #2 on:
October 02, 2007, 03:21:39 PM »
Not fixable, it's a common thing with stencil shadows. It shadows several times :p
What you can do is reduce the shadow range (it's the Light Range parameter for a directional or point light)
Logged
Regards
Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com
TV3D IRC at
http://chat.truevision3d.com
or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Zaknafein
Customers
Community Member
Posts: 2674
Re: Landscape Shadow Problem
«
Reply #3 on:
October 25, 2007, 03:23:36 PM »
Actually it's because the landscape itself doesn't generate stencil shadows. And I understand that if it would, it'd be pretty damn slow.
But the area beneath the building should be shadowed by the landscape. This could be fixed by using a landscape lightmap.
Logged
zaknafein.
>>
the instruction limit
: my blog & samples repository! <<
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Truevision3D Official Information
-----------------------------
=> News and Announcements
=> Development Information
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.3
===> Bugs
=> TV3D SDK 6.5
===> Bugs
===> Content Pipeline
===> Shader Development
-----------------------------
Projects
-----------------------------
=> Announcements
=> In-Development
=> Showcase
=> Recruitment
-----------------------------
Game Development
-----------------------------
=> Engine Comparison
=> Game Development
=> Companion Tools
=> Design and Theory
Powered by SMF 1.1.3
|
SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks