Hiya, I just experienced something quite worrying today -- visible seaming within a TVLandscape object (not between two of them)!
Here's a screenshot of the trouble I'm having -

(full size image is
http://www.rainchild.com/lod-issues.jpg)
And if you want the actual terrain object to load/inspect for yourselves -
http://www.rainchild.com/world_HF_x0y0.ter ...
The LOD call I use is -
_Landscape.EnableLOD(true, 256, CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_LOWEST, 256, false);
This is somewhat of a showstopper - it's hard enough working around the seams between landscapes without getting them happening within the actual landscape objects themselves!
Any tips/help/fixes with this would be super welcome

-- Rainchild