Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Landscape Seams - within a single landscape object!  (Read 434 times)
Rainchild
Customers
Community Member
*****
Posts: 20


« on: March 18, 2008, 06:17:17 AM »

Hiya, I just experienced something quite worrying today -- visible seaming within a TVLandscape object (not between two of them)!

Here's a screenshot of the trouble I'm having -


(full size image is http://www.rainchild.com/lod-issues.jpg)

And if you want the actual terrain object to load/inspect for yourselves - http://www.rainchild.com/world_HF_x0y0.ter ...

The LOD call I use is -

_Landscape.EnableLOD(true, 256, CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_LOWEST, 256, false);


This is somewhat of a showstopper - it's hard enough working around the seams between landscapes without getting them happening within the actual landscape objects themselves!

Any tips/help/fixes with this would be super welcome Smiley

-- Rainchild
Logged
SylvainTV
Administrator
Community Member
*****
Posts: 4479


WWW
« Reply #1 on: March 24, 2008, 09:08:11 AM »

This means that the LOD changed too fast between two LODs
Try to increase the values from 256 to 512 for example.
Logged

Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Zaknafein
Customers
Community Member
*****
Posts: 2674


WWW
« Reply #2 on: March 24, 2008, 06:29:10 PM »

I've also seen this kind of issue a loooong while ago with progressive LOD, so make sure you're not using SetProgressiveLOD(true).
If you do want to use it, make sure it's not possible to go "lower" than the LOWEST precision level by walking LOD levels. I mean by that, if your terrain is 1 million world units and your LOD levels are seperated by 256, then you'll hit the minimum level much before the terrain stops rendering. Seams and height field distortion will start to appear at that point.
Logged

zaknafein.
>> the instruction limit : my blog & samples repository! <<
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks