It is not a problem with a single texture. It is that I am loading many textures - and the accumulation of them results in a large usage of texture memory.
Yes - many of my textures are 4096x4096 and most modern graphics cards handle it. If you have one that can only go 2048 - the 4096 texture is loaded as 2048 without problem.
Yes - I guess I could do the experiment and try to find out exactly the value of textue memory usage causes the crash - I just thought maybe someone else had encountered the problem and/or the TV team was already aware....
Ron
BTW - a trailer for my new release is here... you can see the usage of textue memory!
http://www.youtube.com/watch?v=Y5wnbf0y0dQMake sure you enable the HD button!