Hi,
Many thanks for your reply.
I've tried to import the animation from several different files. i've tried the Rancor model, which i'm sure would work, i also originally tried using .x files, and thought it may be a problem with the file type. I'm quite sure there's no problem with my model as i've tried several different models.
What do you mean by tweaking my pipeline?
I have exported a file using milkshape in about 20 different ways, so again pretty sure no problems with the model.
I will try UU3D if you think it will solve the problem, but shouldn't the rancor model work?
Here's the code i'm using to upload the model, perhaps i'm missing something?
MyActor = Scene.CreateActor("MyMan")
MyActor.LoadTVA("C:\Users\jameski\Desktop\my stuff\VB .NET TV3D 6.5 Tutorials\my game pics\myman.TVA", True, True)
MyActor.SetPosition(TankPosition.x, TankPosition.y + 5, TankPosition.z)
MyActor.SetScale(5, 5, 5)
the positions i have used here are what i've used for a mesh which is not animated and it displays perfectly, it seems to be only when i'm attempting to use an actor.
I've looked into this a lot myself, and a few people seem to be saying you need a newer version of the .dll, i've tried tvb3d65.dll and mtv3d65.dll, i'm using tv8 - tutorial 7 as a template just to try and get things working, maybe it's something in there also. that was originally using tv3d65.dll, though this didn't work either.
many thanks for your help with this once again. Really looking forward to making a great game once i get passed this problem

.
thanks again.