I apologize for my English and writing through a translator you can not properly understand me .. in Russia there is no forum for your engine and you're my last hope ..
I completely revised the entire forum as a problem with the connection of the two TVActor has not decided. Tell me how to do this, can anyone realties have examples of how to append clothes for a girl or a man. I even tried prisodenyat through every bone but they do not connect to each other.
Avatar = new TVActor();
Avatar = Scene.CreateActor("Avatar");
Avatar.LoadXFile("man.x", true, true);
int Avatar_Spine = Avatar.GetBoneID("Bip01_Spine");
int Avatar_Spine1 = Avatar.GetBoneID("Bip01_Spine1");
int Avatar_Spine2 = Avatar.GetBoneID("Bip01_Spine2");
int Avatar_Spine3 = Avatar.GetBoneID("Bip01_Spine3");
int Avatar_Neck = Avatar.GetBoneID("Bip01_Neck");
int Avatar_L_Clavicle = Avatar.GetBoneID("Bip01_L_Clavicle");
int Avatar_L_UpperArm = Avatar.GetBoneID("Bip01_L_UpperArm");
int Avatar_L_Forearm = Avatar.GetBoneID("Bip01_L_Forearm");
int Avatar_R_Clavicle = Avatar.GetBoneID("Bip01_R_Clavicle");
int Avatar_R_UpperArm = Avatar.GetBoneID("Bip01_R_UpperArm");
int Avatar_R_Forearm = Avatar.GetBoneID("Bip01_R_Forearm");
Vneck = new TVActor();
Vneck = Scene.CreateActor("Vneck");
Vneck.LoadTVA("vneck.tva", true, true);
int Vneck_Spine1 = Vneck.GetBoneID("Bip01_Spine1");
int Vneck_Spine2 = Vneck.GetBoneID("Bip01_Spine2");
int Vneck_Spine3 = Vneck.GetBoneID("Bip01_Spine3");
int Vneck_Neck = Vneck.GetBoneID("Bip01_Neck");
int Vneck_L_Clavicle = Vneck.GetBoneID("Bip01_L_Clavicle");
int Vneck_L_UpperArm = Vneck.GetBoneID("Bip01_L_UpperArm");
int Vneck_L_Forearm = Vneck.GetBoneID("Bip01_L_Forearm");
int Vneck_R_Clavicle = Vneck.GetBoneID("Bip01_R_Clavicle");
int Vneck_R_UpperArm = Vneck.GetBoneID("Bip01_R_UpperArm");
int Vneck_R_Forearm = Vneck.GetBoneID("Bip01_R_Forearm");
Vneck.SetBoneGlobalMatrix(Vneck_Spine1, Avatar.GetBoneMatrix(Avatar_Spine1, true));
Vneck.SetBoneGlobalMatrix(Vneck_Spine2, Avatar.GetBoneMatrix(Avatar_Spine2, false));
Vneck.SetBoneGlobalMatrix(Vneck_Spine3, Avatar.GetBoneMatrix(Avatar_Spine3, false));
Vneck.SetBoneGlobalMatrix(Vneck_Neck, Avatar.GetBoneMatrix(Avatar_Neck, false));
Vneck.SetBoneGlobalMatrix(Vneck_L_Clavicle, Avatar.GetBoneMatrix(Avatar_L_Clavicle, false));
Vneck.SetBoneGlobalMatrix(Vneck_L_UpperArm, Avatar.GetBoneMatrix(Avatar_L_UpperArm, false));
Vneck.SetBoneGlobalMatrix(Vneck_L_Forearm, Avatar.GetBoneMatrix(Avatar_L_Forearm, false));
Vneck.SetBoneGlobalMatrix(Vneck_R_Clavicle, Avatar.GetBoneMatrix(Avatar_R_Clavicle, false));
Vneck.SetBoneGlobalMatrix(Vneck_R_UpperArm, Avatar.GetBoneMatrix(Avatar_R_UpperArm, false));
Vneck.SetBoneGlobalMatrix(Vneck_R_Forearm, Avatar.GetBoneMatrix(Avatar_R_Forearm, false));
or
Vneck.BindToActor(Avatar);
http://imageshost.ru/photo/1419929/id594921.htmlHelp me pleace ...