Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: getfrustumpoints not working  (Read 956 times)
TecnoBacon
Customers
Community Member
*****
Posts: 305


WWW
« on: November 13, 2009, 12:01:02 PM »

MainViewport.GetCamera.GetFrustumPoints(.FrustumPoints(0)) 'this will work in next release

hangs immediatly on 64bit machine and freezes after a few seconds in 32bit machines.

possibly int declaration not forced to 32 bit or maybe mem leak?

it does pass proper values for a short time on 32bit platforms.

eric
Logged

www.TecnoBacon.com - the other side of the Bacon family! 3D Development, Music and more.
jviper
Community Member
*
Posts: 2130

Discipline in training


« Reply #1 on: November 13, 2009, 01:52:48 PM »

Possible that function is not implemented yet. When I was on a 32bit system, that function would throw an access violation.
Logged

JAbstract.....Don't just imagine, make it happen!
TecnoBacon
Customers
Community Member
*****
Posts: 305


WWW
« Reply #2 on: November 13, 2009, 04:42:18 PM »

I was told in my bug response last update that it was supposed to just be a fix in the NET wrapper, guess there's another problem.

I use the points in my overhead grid system, have to interpolate from planes (big overhead).

Hope its fixed for next update.

Eric
Logged

www.TecnoBacon.com - the other side of the Bacon family! 3D Development, Music and more.
TecnoBacon
Customers
Community Member
*****
Posts: 305


WWW
« Reply #3 on: November 17, 2009, 09:33:56 AM »

Nov 11 release, getfrustumpoints still hangs in .net.

OH Well, sure would love to have this feature so please don't drop it.

Eric
Logged

www.TecnoBacon.com - the other side of the Bacon family! 3D Development, Music and more.
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks