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Author Topic: GetBonePosition()  (Read 2995 times)
tedlin01
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« on: November 29, 2010, 05:00:43 AM »

Once an actor is loaded one must render the scene once before it's possible to use GetBonePosition() or GetBoneMatrix(), otherwhise it will just return an empty vector or matrix.
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jviper
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« Reply #1 on: November 29, 2010, 05:33:41 PM »

I think you must do TVActor.Update before you can get any bone information (rendering does this automatically).
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