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Author Topic: F10 Stops the Engine?  (Read 2100 times)
monsenrm
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« on: February 05, 2004, 12:36:46 PM »

I hesitate to put this in the bug area but I have noticed that F10 seems to stop and start the engine in both fullscreen and windowed mode.  Try running something like the spacesim example and then hit F10.  It starts/stops the whole engine.

I have need of F10 in my program and this little issue is in the way.

Regards,

Ron M.
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Glidisen
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« Reply #1 on: February 05, 2004, 12:47:45 PM »

Yeah...
The engine gets paused when you press F10! =S

I tried it with my game...

TV3D team... why?
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SylvainTV
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« Reply #2 on: February 05, 2004, 01:38:39 PM »

This is a default behavior of any Windows app.
The press on F10 enables the menu, you can even try on your browser right now.

Even if your window/form has no explicit menu, it still has the "control/system menu" when you click on the small icon in the window title. So the F10 bring this menu when you're in your game (press Down after having pressed on F10 you will see) and therefore stop the engine rendering (and your vb app anyway)

To disable this, the workaround is to put the ControlBox property of your form to False.
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Sylvain Dupont
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TecnoBacon
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« Reply #3 on: February 05, 2004, 10:16:19 PM »

you should also see this happen in XP when you press the alt key, and get the quickmenu popup when you press it twice as these are also controlbox functions
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tarZen
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« Reply #4 on: October 18, 2006, 01:15:03 AM »

What's the workaround for fullscreen mode?
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darqSHADOW
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« Reply #5 on: October 18, 2006, 12:46:03 PM »

In .net you can set the form's KeyPreview to True and then in one of the keyboard events you can use e.Handled = True to ignore the function key.

DS
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