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F10 Stops the Engine?
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Topic: F10 Stops the Engine? (Read 2099 times)
monsenrm
Customers
Community Member
Posts: 87
F10 Stops the Engine?
«
on:
February 05, 2004, 12:36:46 PM »
I hesitate to put this in the bug area but I have noticed that F10 seems to stop and start the engine in both fullscreen and windowed mode. Try running something like the spacesim example and then hit F10. It starts/stops the whole engine.
I have need of F10 in my program and this little issue is in the way.
Regards,
Ron M.
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Glidisen
Community Member
Posts: 324
F10 Stops the Engine?
«
Reply #1 on:
February 05, 2004, 12:47:45 PM »
Yeah...
The engine gets paused when you press F10! =S
I tried it with my game...
TV3D team... why?
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SylvainTV
Administrator
Community Member
Posts: 4479
F10 Stops the Engine?
«
Reply #2 on:
February 05, 2004, 01:38:39 PM »
This is a default behavior of any Windows app.
The press on F10 enables the menu, you can even try on your browser right now.
Even if your window/form has no explicit menu, it still has the "control/system menu" when you click on the small icon in the window title. So the F10 bring this menu when you're in your game (press Down after having pressed on F10 you will see) and therefore stop the engine rendering (and your vb app anyway)
To disable this, the workaround is to put the ControlBox property of your form to False.
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Sylvain Dupont
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TecnoBacon
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Community Member
Posts: 235
F10 Stops the Engine?
«
Reply #3 on:
February 05, 2004, 10:16:19 PM »
you should also see this happen in XP when you press the alt key, and get the quickmenu popup when you press it twice as these are also controlbox functions
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www.TecnoBacon.com
- the other side of the Bacon family! 3D Development, Music and more.
tarZen
Community Member
Posts: 12
F10 Stops the Engine?
«
Reply #4 on:
October 18, 2006, 01:15:03 AM »
What's the workaround for fullscreen mode?
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darqSHADOW
Administrator
Community Member
Posts: 2737
F10 Stops the Engine?
«
Reply #5 on:
October 18, 2006, 12:46:03 PM »
In .net you can set the form's KeyPreview to True and then in one of the keyboard events you can use e.Handled = True to ignore the function key.
DS
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