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Author Topic: Does Somebody can help me?  (Read 2665 times)
stefanotsai
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« on: May 08, 2006, 09:51:21 PM »

Hi,

Does Somebody can help me?
 Cheesy
when I wanted to open modelview6.5, and computer showed below:

comman language runtime debugging services:
application has generated an exception that could not be handled.
process id=0xd24(3364), thread id=0xd28(3368)

What could I do next?
I have two computers, they showed this same info.

Thank you very much Cheesy
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Stefano Tsai
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darqSHADOW
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« Reply #1 on: May 08, 2006, 11:33:07 PM »

You need to have the .net runtimes installed, and you should also put the latest Managed DLL from the beta page in the bin directory.

DS
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darkforever
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« Reply #2 on: May 09, 2006, 09:44:07 AM »

is it  .net1.1 or .net2.0, i have .net1.1 but all tools give the same error
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stefanotsai
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« Reply #3 on: May 10, 2006, 03:18:35 AM »

Yes, me , too : )

What can we do?

Thank you Cheesy
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Stefano Tsai
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MoogyMonster
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« Reply #4 on: May 10, 2006, 11:16:37 PM »

We really need some help here!  This is starting to impede our TV3D model creation!
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newborn
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« Reply #5 on: May 11, 2006, 07:47:49 AM »

Quote from: "darqSHADOW"


1) You need to have the .net runtimes installed,
2) You should also put the latest Managed DLL in the bin directory

DS


You did both? It works for me here..
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SylvainTV
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« Reply #6 on: May 11, 2006, 08:24:27 AM »

Yes it works for everybody else.. The Modelview uses standard .NET 1.1 framework.

I know think that it could be specific to your computer.
Some DLL missing that everybody should have or something like that.

Several things to test, please try them all :
 - change your settings to US settings.
 - try to open a windows console (start -> execute -> cmd) and run the modelview.exe with the command "modelview.exe 2> error.log". Then run the program and click on OK when the error happens. Then look at the error.log and maybe post it here. It might give us a clue about the problem according to some forums.
 - try to reinstall .Net framework 1.1 (uninstall and reinstall might be needed)

It's very hard to debug this remotely without any idea of what's going on... It looks rather like a .NET 1.1 issue than a TV3D issue though.
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Sylvain Dupont
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TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
stefanotsai
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« Reply #7 on: May 11, 2006, 09:32:20 AM »

Thank you very much,Sylvain Cheesy

Below is my error.log

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at CTVGraphicEffect.InitMotionBlur(CTVGraphicEffect* , CTVRenderSurface* )
   at MTV3D65.TVGraphicEffect.InitMotionBlur(TVRenderSurface pSceneRenderSurface)
   at ModelView.mComponents.InitComponents()
   at ModelView.mMain.Main()


Thank a lot
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mcdt2424
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« Reply #8 on: May 11, 2006, 02:14:36 PM »

Hey stefanotsai,

did you ever find a solution to this I am running into the same issue.

thanks
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stefanotsai
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« Reply #9 on: May 11, 2006, 06:26:17 PM »

NOt yet :cry:
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SylvainTV
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« Reply #10 on: May 12, 2006, 04:35:32 AM »

Then it looks like that the engine tries to init the motion blur when it cant (probably a texture format missing). I think i  have to add one or two more checks in init.

Could you also look if a debug file is generated ?

Search for "MV_debug.log" on your computer, it should be in "c:\" theoritically.
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Sylvain Dupont
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JR_DelKas
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« Reply #11 on: May 12, 2006, 08:05:08 AM »

I have the same problem

here is my MV_debug.log

05-12-2006 15:02:50 | --------------------------------------------
05-12-2006 15:02:50 | Truevision3D Debug/Log File
05-12-2006 15:02:50 | --------------------------------------------
05-12-2006 15:02:50 | Engine Version : 6.5
05-12-2006 15:02:50 | ENGINE INFO : DLL Compilation time Feb 24 2006 01:55:14
05-12-2006 15:02:50 | DEVICE INIT : Initialize Depth
05-12-2006 15:02:50 | DEVICE INIT : Initializing the device in windowed mode, with a render surface size of 250x454, format 22, depthbuffer 75
05-12-2006 15:02:50 | VIEWPORT MANAGER : Main viewport initialization
05-12-2006 15:02:50 | VIEWPORT MANAGER : Main viewport initialized (250x454)
05-12-2006 15:02:51 | DEVICE INIT : Initialization successful !
05-12-2006 15:02:51 | DEVICE INFO :  3D Card : RADEON 8500 Series    | Card ID : 20812 | Driver ID : 661947
05-12-2006 15:02:51 | DEVICE INFO : Available texture memory : 80 MB
05-12-2006 15:02:51 | DEVICE INFO : Vertex Shaders 1.1 supported in hardware.
05-12-2006 15:02:51 | Debug info : vs fffe0101  ps ffff0104
05-12-2006 15:02:51 | DEVICE INFO : Pixel Shaders 1.4 supported in hardware.
05-12-2006 15:02:51 | DEVICE INFO : Driver used is a DirectX9-level driver 'ati2dvag.dll'. Excellent
05-12-2006 15:02:51 | DEVICE INFO : Card Type  GF3&4/ATIRadeon8500-9000 Level card, first generation of programmable card
05-12-2006 15:02:51 | TEXTURE MANAGER : Format of alpha texture changed to 21.
05-12-2006 15:02:51 | TEXTURE MANAGER : Format of non-alpha texture changed to 22.
05-12-2006 15:02:51 | TEXTURE MANAGER : Loading of 'lightglow.dds' successful 'LightGlow'
05-12-2006 15:02:51 | TEXTURE MANAGER : Successfully created a render surface 256x256 on slot 3
05-12-2006 15:02:51 | TEXTURE MANAGER : Successfully created a render surface 256x256 on slot 4
05-12-2006 15:02:51 | TEXTURE MANAGER : Successfully created a render surface 256x256 on slot 5
05-12-2006 15:02:51 | TEXTURE MANAGER : Successfully created a render surface 512x512 on slot 6
05-12-2006 15:02:51 | TEXTURE MANAGER : Successfully created a render surface 512x512 on slot 7
05-12-2006 15:02:51 | TEXTURE MANAGER : Successfully created a render surface 250x454 on slot 8
05-12-2006 15:02:51 | TEXTURE MANAGER : Couldn't create the render surface texture target, DirectX error -2005530516


Thanks
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SylvainTV
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« Reply #12 on: May 12, 2006, 08:26:54 AM »

05-12-2006 15:02:51 | TEXTURE MANAGER : Couldn't create the render surface texture target, DirectX error -2005530516

there you go, some problem here.
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Sylvain Dupont
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SylvainTV
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« Reply #13 on: May 12, 2006, 08:55:53 AM »

OK Problem identified.

This will be fixed on the two parts :
-> adding more checks to the engine for the avialaible texture formats.
-> Not initializing the motion blur effect unless it's needed in Modelview

Thanks for debugging that Smiley
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Regards

Sylvain Dupont
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sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
stefanotsai
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« Reply #14 on: May 12, 2006, 09:33:12 PM »

Cheesy Thank you very much,Sylvain Smiley
I reinstall my whole XP system, and did what you said.
I just installed framework1.1,and DirectX9.0c

and............................
................................

It works Cheesy


Thank you very very much!

However,I still have a bug for you Smiley
When I use 3D Max's plugin to transfer files, and I went into the window of "TV3D X/ TVM/ TVA Exporter, then selected Format data is" TVM, then Clicked" Export"
3D Max will shout down...My system is a new one, very clear.
Do I need to install something for this Exporter?

Thank you
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Stefano Tsai
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