Hey Sylvain,
Is there anyway one can get animated textures within the BSP maps? I have a really cool *animated* texture I need to use (its a flashing marquee from a movie theater I have to use in my game) and it plays perfectly - perhaps too good

- within my texture editor, Wally. However, when I load the map into TV the texture just sits there, plain and non-animated as can be. I know you said a while back (like last june) that animated textures weren't supported - but I thought they'd would be right now (I'm assuming again

). So, will there be animated textures within TV any time soon, or will this be worked on when everything is ported to C++, like the loading multiple WAD files? This right here, animated textures, might classify as a new 'feature' in the BSP part of TV (thus excluding it from being added into RC3), but then again its one of those things people might take for granted, such as being able to load more then one WAD file at a time. Who knows.. I'm guessing I should make textures with the thought in mind that someday they'll be animated. Is that what I should do?
Oh, if you do animate the textures, what FPS would you have them at? I know Half-Life has them at 10FPS so that'd be somewhat of a given if you want compatibility with those textures. You're call, though! I'm just *ahem* commenting! Heh heh
