Ok, Now best of all :
Whatever I do in Maya, I get the same result when i import my model into TV3D.
While most of the faces on the model are smooth shaded, after a closer look i noticed that a few faces keep its hard edges.

(even if i set every single normal to the face it belongs in the correct direction.)
The only option that seems to have a significant effect is “reverse normals” but it’s useless for my model.
JukkaKevät => i wish the same exists for Maya as it’s our main modeling program.
If you know about such script for Maya, please let me know.