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Author Topic: Black Emissive Maps Not Working  (Read 943 times)
sybixsus
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« on: December 04, 2007, 08:53:35 AM »

Emissive maps on actors with normal mapping enabled are not working. It may or may not be important, but the actors I'm testing with have Bump Tangent lighting mode set, a diffuse map and a normal map applied. An emissive map in stage3, obviously, but no texture in stage2.

In other words, an actor with normal mapping enabled cannot be prevented from glowing. I suspect meshes will produce the same results, but I have not verified 100%.

EDIT: In fact the more I test, I'm struggling to find a situation in which black emissive maps work at all. Meshes, actors, normal mapping, no normal mapping, they just don't seem to prevent glow most of the time. There are a few rare occasions where they work as intended. If I disable lighting, then they seem to work. Possibly one or two other situations too. With any kind of lighting mode, they pretty much seem to be ignored.
« Last Edit: December 04, 2007, 10:07:26 AM by sybixsus » Logged
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