Found that BindToActorEx isn't working either. Any ideas? Thanks.
Edit: Models and code snippets were sent 11/16.
BindToActorEx code:
int [] bone_ids = new int [this.weapon.GetBoneCount()];
for (int i = 0; i < this.weapon.GetBoneCount(); ++i) bone_ids[i] = -1;
bone_ids[this.weapon.GetBoneID("WeaponLeft")] = this.actor.GetBoneID("WeaponLeft");
bone_ids[this.weapon.GetBoneID("Weapon")] = this.actor.GetBoneID("Bip01_R_Hand");
this.weapon.BindToActorEx(this.actor, 2, bone_ids);
In theory this should work, yes?