For the very first time I realized what those settings are supposed to do!
So from the beginning, it was a misunderstanding.
So ok, I get it, "surface" is meant to create the particles around the actual surface of either a box or a sphere.
Well what I was thinking all the time was, that "surface" meant "2d". So the effect I was expecting is the following:
- Set Shape to BoxSurface
- Set Box Size to 100/0/100
and see what happens. The particles are created on a 2-dimensional square. And THAT is what I want to have except with a circle! Do you understand that?
So it is no bug but rather a feature request. Would it be possible to add another shape-mode maybe called SHAPE_2D_CIRCLE which does what I descibed above?
I believe this is neccessary for a lot of particle effects and I really need it. The virtual 2d-circle would simply be aligned to the world XZ-plane and would have a specific radius. The particles would spawn within this circle with random x and z values but with a constant y value (which would be the y of the emitter's position). You could use the SphereRadius variable here as well.
So sorry, I hope you understand my confusion and I hope you can help me!
Thanks in advance Sylvain!
Box Surface:

2d-circle:
