DarekRuman
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« on: May 13, 2010, 11:35:21 AM » |
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Ive got 1 GB of memory on my graphics (ati radeon 5870) and that is what I've got from TV :
05-13-2010 17:40:57 | Engine Version : 6.5 05-13-2010 17:40:57 | ENGINE INFO : DLL Compilation time Mar 7 2009 11:47:20 05-13-2010 17:40:57 | DEVICE INIT : Initialize Depth 05-13-2010 17:40:57 | DEVICE INIT : Using Antialiasing with 8 samples 05-13-2010 17:40:57 | DEVICE INIT : Initializing the device in windowed mode, with a render surface size of 1280x800, format 22, depthbuffer 75 05-13-2010 17:40:57 | VIEWPORT MANAGER : Main viewport initialization 05-13-2010 17:40:57 | VIEWPORT MANAGER : Main viewport initialized (1280x800) 05-13-2010 17:40:57 | DEVICE INIT : Initialization successful ! 05-13-2010 17:40:57 | DEVICE INFO : 3D Card : ATI Radeon HD 5800 Series | Card ID : 26776 | Driver ID : 71635 05-13-2010 17:40:57 | DEVICE INFO : Available texture memory : -33 MB 05-13-2010 17:40:57 | DEVICE INFO : Vertex Shaders 3.0 supported in hardware. 05-13-2010 17:40:57 | DEVICE INFO : Pixel Shaders 3.0 supported in hardware. 05-13-2010 17:40:57 | DEVICE INFO : Driver used is a DirectX9-level driver 'atiu9pag.dll'. Excellent 05-13-2010 17:40:57 | DEVICE INFO : Card Type Geforce6xxx/7xxx/8xxx/ATIRadeonX1xxx Level card, third generation of programmable card
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« Last Edit: May 13, 2010, 11:37:34 AM by DarekRuman »
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www.reddotgames.pltv6.3 tv6.5 developer games made in TV : Paintball Extreme, Reindeer Adventure, Mole : Great Adventure, Foxy Fox, Włatcy móch : Śnieżna Rozwałka, Włatcy Móch : Magiczni Wojownicy, Ski:), Lowrider Extreme
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AriusEso
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« Reply #1 on: May 13, 2010, 12:05:43 PM » |
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Yea, it's been wrong for a loooooooooooooong time. Mine for example says: 05-13-2010 18:03:01 | DEVICE INFO : Available texture memory : 2661 MB
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DarekRuman
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« Reply #2 on: May 13, 2010, 12:37:17 PM » |
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Yea, it's been wrong for a loooooooooooooong time. Mine for example says: 05-13-2010 18:03:01 | DEVICE INFO : Available texture memory : 2661 MB
But it's better to get higher positive number that negative  In my older app (on older computer) - I used to math if user has enough memory to load high detail textures - and now .. i cannot do that  Sylv - fix it  or give us another way to math graphic card memory.
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www.reddotgames.pltv6.3 tv6.5 developer games made in TV : Paintball Extreme, Reindeer Adventure, Mole : Great Adventure, Foxy Fox, Włatcy móch : Śnieżna Rozwałka, Włatcy Móch : Magiczni Wojownicy, Ski:), Lowrider Extreme
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Lenn
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« Reply #3 on: May 13, 2010, 03:48:31 PM » |
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There are external tools by Nvidia and ATI which let you diagnose your memory and a huge number of other things in real time. It overlays data onto the screen regardless of what mode you're running. Google it. 
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DarekRuman
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« Reply #4 on: May 13, 2010, 05:59:08 PM » |
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There are external tools by Nvidia and ATI which let you diagnose your memory and a huge number of other things in real time. It overlays data onto the screen regardless of what mode you're running. Google it.  You missed by point. I'm developing games that many users can buy and run on their computers. These are fast and slow computers, with buildin gfx and powerful gfx with lots of ram. So my app just gets available gfx memory from TV function and loads textures suitable for customer gfx. When I'm getting negative number, app thinks that there is a very low ram card  and loads low quailty textures, even if user has 2GB of ram on gfx. That is why I think that this function is quite important for game developer.
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www.reddotgames.pltv6.3 tv6.5 developer games made in TV : Paintball Extreme, Reindeer Adventure, Mole : Great Adventure, Foxy Fox, Włatcy móch : Śnieżna Rozwałka, Włatcy Móch : Magiczni Wojownicy, Ski:), Lowrider Extreme
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Lenn
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« Reply #5 on: May 14, 2010, 04:16:00 AM » |
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Oh yea. That is true. I'm sure you can find external libraries which can do it tho. Would be nice if it were fixed tho. :/ Sylvain said yesterday he will fix it and he found a DirectX sdk example of it so it should be quick/simple to add in the next release.
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« Last Edit: May 14, 2010, 04:24:23 AM by Lenn »
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AriusEso
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« Reply #6 on: May 14, 2010, 07:20:27 AM » |
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Oh yea. That is true. I'm sure you can find external libraries which can do it tho. Would be nice if it were fixed tho. :/ Sylvain said yesterday he will fix it and he found a DirectX sdk example of it so it should be quick/simple to add in the next release.
Indeed. I will never quite understand why people don't idle on IRC more. Sylvain seems much more at home there than the forum medium. Darek, here is log after we all saw your thread. 01(18:10:36) 12Toaster 13:12 arius that 2500 gb 's of video memory though is a windows thing 01(18:11:08) 12Toaster 13:12 I have 2798 total graphics memory 01(18:11:16) 12Toaster 13:12 and only 1 gb of dedicated video memory 01(18:12:52) 12·14 arius[afk] 14:12 I know what it is. 01(18:12:59) 12Toaster 13:12 okay 01(18:13:24) 12·14 arius[afk] 14:12 I'm saying you could work out that actual video ram and report that. 01(18:13:28) 12·14 arius[afk] 14:12 the* 01(18:13:44) 12·14 arius[afk] 14:12 My laptop says something like -800mb. 01(18:14:27) 12·14 arius[afk] 14:12 It does make one wonder why Sylvain reports it at all in the debug. 01(18:14:37) 12·14 arius[afk] 14:12 If he isn't willing to make it accurate. 01(18:17:00) 12Sylvain 13:12 I suck, maybe 01(18:17:32) 12Toaster 13:12 lol straight from the man himself! 01(18:17:54) 12·14 arius[afk] 14:12 lol 01(18:18:17) 12·14 arius[afk] 14:12 You should post that as your answer to the bug thread. 01(18:19:11) 12Sylvain 13:12 you know why the -33? 01(18:19:16) 12Sylvain 13:12 it's because it's unsigned 01(18:19:37) 12Sylvain 13:12 and it's actually 4096 - 33 = 4063 01(18:20:13) 12Toaster 13:12 :S 01(18:20:59) 12·14 arius[afk] 14:12 That blew Toaster's mind. 01(18:21:00) 12·14 arius[afk] 14:12 lol 01(18:22:44) 12Toaster 13:12 yes indeed it did 01(18:22:57) 12Toaster 13:12 -33 is like some magic number 01(18:23:31) 12·14 arius[afk] 14:12 1950. 01(18:23:36) 12·14 arius[afk] 14:12 I was -33 in 1950. 01(18:23:48) 12Toaster 13:12 lol 01(18:23:58) 12·14 arius[afk] 14:12 Actually, my dad was -4 in 1950. lol 01(18:24:14) 12Toaster 13:12 I was -33 in 1956 01(18:24:38) 12·14 arius[afk] 14:12 D_Chunk was -33 in 1906. 01(18:24:40) 12·14 arius[afk] 14:12 He's ancient. 01(18:24:48) 12Toaster 13:12 lol 01(18:24:57) 12Toaster 13:12 what about sylvain? 01(18:25:09) 12·14 arius[afk] 14:12 Sylvain is same as me I think. 01(18:25:12) 12·14 arius[afk] 14:12 Maybe 1951. 01(18:25:31) 12Toaster 13:12 I was closer to you than I though 01(18:25:33) 12Toaster 13:12 thought* 01(18:25:45) 12D_Chunk 13:12 heh 01(18:26:02) 12Sylvain 13:12 omg 01(18:26:12) 12Sylvain 13:12 there is a "videomemory" sample :p 01(18:26:15) 12Sylvain 13:12 in dxsdk 01(18:26:19) 12Toaster 13:12 lol 01(18:26:20) 12· 13!14arius[afk] 14knows 01(18:26:30) 12·14 arius[afk] 14:12 I figured you'd just ignored it. rofl 01(18:26:57) 12Sylvain 13:12 GetVideoMemoryViaDirectDraw 01(18:26:57) 12Sylvain 13:12 dwAvailableVidMem: 508 MB (532979712) 01(18:26:57) 12Sylvain 13:12 GetVideoMemoryViaDxDiag 01(18:26:57) 12Sylvain 13:12 dwDisplayMemory: 1787 MB (1873805312) 01(18:26:57) 12Sylvain 13:12 GetVideoMemoryViaWMI 01(18:26:57) 12Sylvain 13:12 dwAdapterRAM: 512 MB (536870912) 01(18:26:57) 12Sylvain 13:12 GetVideoMemoryViaDXGI 01(18:26:57) 12Sylvain 13:12 DedicatedVideoMemory: 508 MB (532979712) 01(18:26:57) 12Sylvain 13:12 DedicatedSystemMemory: 0 MB (0) 01(18:26:57) 12Sylvain 13:12 SharedSystemMemory: 1279 MB (1341353984) 01(18:26:57) 12Sylvain 13:12 GetVideoMemoryViaD3D9 01(18:26:57) 12Sylvain 13:12 dwAvailableTextureMem: 1786 MB (1872756736) 01(18:27:00) 12Sylvain 13:12 ... 01(18:27:03) 12Sylvain 13:12 so wtf? 01(18:27:03) 12Sylvain 13:12 :p 01(18:27:09) 12Sylvain 13:12 which one i take 01(18:27:11) 12·14 arius[afk] 14:12 dwAdapterRam. 01(18:27:52) 12Toaster 13:12 I'd take what arius said too thx 01(18:28:32) 12·14 arius[afk] 14:12 One assumes the card has 512MB given the dedicated reads 508. So I guess the dwAdapterRam is the good one. 01(18:29:46) 12Sylvain 13:12 and there is a fukcing FBX importer in sdk too 01(18:29:48) 12Sylvain 13:12 wtf 01(18:30:41) 12·14 arius[afk] 14:12 lol 01(18:30:45) 12·14 arius[afk] 14:12 I didn't know about that one. 01(18:30:55) 12Toaster 13:12 lol 01(18:31:06) 12·14 arius[afk] 14:12 I guess cause really no X support anymore. 01(18:31:07) 12Toaster 13:12 sylvain finds the pot of gold at the end of the rainbow. 01(18:31:47) 12·14 arius[afk] 14:12 Yea, in a minute he's gonna be all ID3DXDevice !?
Excuse the bad formatting, too much to really spend time cleaning it up. 
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ZaPPZion
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« Reply #7 on: May 14, 2010, 12:20:16 PM » |
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better formatting: Toaster arius that 2500 gb 's of video memory though is a windows thing Toaster I have 2798 total graphics memory Toaster and only 1 gb of dedicated video memory arius[afk] I know what it is. Toaster okay arius[afk] I'm saying you could work out that actual video ram and report that. arius[afk] the* arius[afk] My laptop says something like -800mb. arius[afk] It does make one wonder why Sylvain reports it at all in the debug. arius[afk] If he isn't willing to make it accurate. Sylvain I suck, maybe Toaster lol straight from the man himself! arius[afk] lol arius[afk] You should post that as your answer to the bug thread. Sylvain you know why the -33? Sylvain it's because it's unsigned Sylvain and it's actually 4096 - 33 = 4063 Toaster :S arius[afk] That blew Toaster's mind. arius[afk] lol Toaster yes indeed it did Toaster -33 is like some magic number arius[afk] 1950. arius[afk] I was -33 in 1950. Toaster lol arius[afk] Actually, my dad was -4 in 1950. lol Toaster I was -33 in 1956 arius[afk] D_Chunk was -33 in 1906. arius[afk] He's ancient. Toaster lol Toaster what about sylvain? arius[afk] Sylvain is same as me I think. arius[afk] Maybe 1951. Toaster I was closer to you than I though Toaster thought* D_Chunk heh Sylvain omg Sylvain there is a "videomemory" sample :p Sylvain in dxsdk Toaster lol arius[afk] I figured you'd just ignored it. rofl Sylvain GetVideoMemoryViaDirectDraw Sylvain dwAvailableVidMem: 508 MB (532979712) Sylvain GetVideoMemoryViaDxDiag Sylvain dwDisplayMemory: 1787 MB (1873805312) Sylvain GetVideoMemoryViaWMI Sylvain dwAdapterRAM: 512 MB (536870912) Sylvain GetVideoMemoryViaDXGI Sylvain DedicatedVideoMemory: 508 MB (532979712) Sylvain DedicatedSystemMemory: 0 MB (0) Sylvain SharedSystemMemory: 1279 MB (1341353984) Sylvain GetVideoMemoryViaD3D9 Sylvain dwAvailableTextureMem: 1786 MB (1872756736) Sylvain ... Sylvain so wtf? Sylvain :p Sylvain which one i take arius[afk] dwAdapterRam. Toaster I'd take what arius said too thx arius[afk] One assumes the card has 512MB given the dedicated reads 508. So I guess the dwAdapterRam is the good one. Sylvain and there is a fukcing FBX importer in sdk too Sylvain wtf arius[afk] lol arius[afk] I didn't know about that one. Toaster lol arius[afk] I guess cause really no X support anymore. Toaster sylvain finds the pot of gold at the end of the rainbow. arius[afk] Yea, in a minute he's gonna be all ID3DXDevice !?
Sorry, couldn't bear the sight and wanted to read it still 
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AriusEso
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« Reply #8 on: May 14, 2010, 12:33:43 PM » |
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rofl, nice man, nice. 
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DarekRuman
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« Reply #9 on: May 14, 2010, 01:12:58 PM » |
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NICE - hope that will be fixed in next release. Thanks for help with making TV better 
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www.reddotgames.pltv6.3 tv6.5 developer games made in TV : Paintball Extreme, Reindeer Adventure, Mole : Great Adventure, Foxy Fox, Włatcy móch : Śnieżna Rozwałka, Włatcy Móch : Magiczni Wojownicy, Ski:), Lowrider Extreme
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