Hey everyone,
Wanted to post a URL to my code for my project, along with screenshots.

This is what happens when I do a landscape render within a try/catch statement. It continues rendering, and is just the water. (without the try/catch, it would otherwise throw an AccessViolatonError)

Rotate the camera a bit, without closing out of TV, same scene, without reloading the map, and it renders fine within the try/catch statement without a hitch.
Project file, vb2005:
http://lucky-s-designs.com/streets/bug.zipAlso it saves the debug file to "c:\debug.txt", and open/save read/write to a file "c:\foo.xml" by default.
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controls are as such:
***camera mode (f1)***
a/z raises, lowers camera
uparrow/downarrow moves camera forward, backward
leftarrow/rightarrow rotates camera on Y axis
***edit mode (f2)***
right clicking on a mesh or terrain will move a terrain, mesh, or entity to that location (actor2s are not enabled yet, though you can still create an actor object)
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I think the bug lies within the texture factory, as the same thing happens when I delete the textures from memory and try to render something. this sample is right here:
http://lucky-s-designs.com/streets/tvCrash.zip (once again, vb2005).
EDIT: You might have to create a new project and import all of the files in, and it should run... i downloaded my code to another machine, and thats what I had to do (and the editor works fine on the new machine, in a new project with correct references!!!)