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6.5 Converter broken
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Topic: 6.5 Converter broken (Read 641 times)
shadowx089
Community Member
Posts: 4
6.5 Converter broken
«
on:
November 24, 2007, 04:07:03 PM »
First time converting .obj became a .MTL
Second time converting .obj, NOthing happens and continues to do so from now on. However I get an okayed file converted.
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PrinceValiant
Community Member
Posts: 6
Re: 6.5 Converter broken
«
Reply #1 on:
February 24, 2008, 09:48:04 PM »
Hi
I also have same problem with convertor. When I want to convert 3DS file, Convertor says it is converted but there is nothing. I couldn't convert any 3DS file.
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ZaPPZion
Community Member
Posts: 341
Re: 6.5 Converter broken
«
Reply #2 on:
February 25, 2008, 03:08:35 AM »
Ok once again:
the GUI convertor has a small glitch...
It can't convert models with a path that has spaces in it (like C:\Program Files\etc...)
Even the model itself can't contain spaces.
What you'll have to do is either put your model without spaces in the filename in your C:\ root, or you'll have to use the command line converter with quotes ("C:\program files\etc.."). That'll make it work as well.
maybe some post about this should be stickied? because we tend to get this question more n more here;)
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sonam leahcim
Community Member
Posts: 3
Re: 6.5 Converter broken
«
Reply #3 on:
February 25, 2008, 03:13:06 AM »
Don't have any spaces in the path or filename of the converter folder, source model path, target output directory path.
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darqSHADOW
Administrator
Community Member
Posts: 2737
Re: 6.5 Converter broken
«
Reply #4 on:
February 28, 2008, 07:19:17 PM »
I have made an update to the next release of the tools that fixes this. This was a complete oversight on my part. I also have added the ability for the converter.exe to exit with a valid return code, letting you know of success or failure, this can be used for build steps/etc to determine status. The GUI was also updated to handle the exit code so that it will report properly, instead of always saying success. =)
John
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TrueVision3D Project Manager
The fast and simple way of 3D development.
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